Heavy Pistol (Model 57)
"Breaker" Hydrospanner (add advantage to mechanic check)
Brass Knuckles (Extra setback to find)
Alliance Engineer's Helmet and Vest (1 soak, +Durable)
Load-bearing gear, Backpack
Personal Gear
Datapad
Handheld Comlink
4x Stimpak
2x Detonite tape
Plasma Grenade w/ Grenade Cling
Toolbelt (Once per encounter, the wearer may draw a tool from the toolbelt as an incidental)
Remove setback per rank from Mecchanics checks. Halve the credit cost to add mods to attachments.
Toughened
1
AoR 158
Gain +2 wound threshold.
Fine Tuning
1
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of fine tuning.
Solid Repairs
1
When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs.
Redundant Systems
1
Once per session, may take a Redundant Systems action; an Easy (1) Mechanics check to harvest components to a functioning device to repair a broken one without breaking the first device.
Bad Motivator
1
Once per session, may take a Bad Motivator action; make a Hard (3) Mechanics check to cause one targeted device to spontaneously fail.
Uncanny Senses
1
Add boost per rank of Uncanny Senses to all perception checks.
Indistinguishable
1
Upgrade difficulty of all checks to identify character once per rank of Indistinguishable.
Durable
1
May reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one.
Grit
1
Gain +1 strain threshold.
Sleight of Mind
1
Add a boost to stealth checks unless the opposition is immune to force powers.
Force Powers
Force Rating
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing better crafting and repairing of items.
The Force user may spend a Force point to cause one vehicle or starship [they] are engaged with to recover one system strain. The user may activate this multiple times, increasing the system strain recovered by one each time.