Master Bo Erran by JJ96

Species
Kel Dor
Career
Consular
Specializations
Niman Discple
System
Force and Destiny

0
Threshold 11
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

1
2
2
2
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 FaD Gain +2 to wound threshold (per rank)
Grit 1 FaD Gain +1 Strain threshhold (per rank)
Dark Vision 1 Inate Remove up to 2 setback dice imposed due to darkness.
Niman Technique 1 FaD Can use Willpower with Lightsaber checks
Nobody's Fool 1 FaD You may upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Atmospheric Requirement 1 Inate Must wear a breathing mask to breath and see outside their native environment. Oxygen is a rating 8 toxic atmosphere. Can survive in vacuum for up to 5 minutes.
Defensive Stance 1 FaD One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Parry 3 FaD When hit with a melee attack suffer three strain to reduce the damage by 2+Parry Ranks)
Reflect 2 FaD When hit with a ranged attack suffer three strain to reduce the damage by 2+Reflect Ranks)
Force Rating 1 FaD +1 Force Rating

Force Powers

Force Rating
2
Power
Influence
Description
You may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule: (Lightside/Darkside Points)
Lightside=Positive Thoughts
Darkside=Negative
Both=Neutral

Spend a force point to stress the mind of one living target you are engaged with, inflicting one strain.
Upgrade Effect
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, you may roll an Influence power check as part of your dice pool. You may spend one force point to gain a success or advantage (your choice) on the check.
Range (3 Upgrades Purchased) Spend one force point to increase the range by 3 range bands
Duration (4 Upgrades Purchased) Spend one force point to increase duration by four rounds
Magnitude (3 Upgrades Purchased) Spend one force point to increase targets affected by 3
Strength When stressing the mind you can now inflict two strain
Control You may make an opposed Discipline vs. Discipline check combined with an Influence power check. If you succeed on the check and spend one force point, you can force the target to adopt an emotional state or believe something untrue for one round

Background

Motivation

Morality

Description

Other Notes

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