Juris Danner by Angelman8

Species
Nautolan
Career
Consular Warrior
Specializations
Seer, Shi-cho Knight
System
Force and Destiny

6
Threshold 17
Current 14
Threshold 13
Current 9
Ranged 0
Melee 1

Placeholder Image

Characteristics

4
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 5
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Czerka "Czerhander" VX Vibro-Greatsword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 3, Vicious 2, Accurate 2
Damage
+3
Critical
1

0
520
7

Weapons & Armor

Laminate Plastoid armour
Riot Shield

Czerka "Czerhander" VX Vibro-Greatsword:
- Mono-Molecular Edge (1 HP)

Personal Gear

1 Set of Orange Polyhedral Dice
1 Wizards of the Outer Rim Dice Mat

Assets & Resources

- Stimpak (0)

Critical Injuries & Conditions

- Poisoned (3rd Rank)
-- Succeed in medical check of 3 purples or higher
-- Can make the check once every day in a bacta tank, or every week normally

Talents

Name Rank Book & Page Description
Uncanny Reactions Force and Destiny page 53 Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed Force and Destiny page 53 Remove 1 setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Grit Force and Destiny page 53 Gain +1 strain threshold.
Sense Advantage Force and Destiny page 53 Once per session, may add 2 setback dice to 1 NPC’s skill check.
Force Rating +1 Force and Destiny page 53 Add +1 to your Force Rating.
The Force is My Ally Force and Destiny page 53 Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic Force and Destiny page 53 Once per session, may re-roll any 1 Force power check.
Toughened Force and Destiny page 100 Add +2 to your Wound Threshold.

Force Powers

Force Rating
2
Power
Move
Description
You can move objects via the power of the Force.

You may spend one Force Point to move one object of silhouette 0 that is within Force ability
short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
Magnitude Spend one Force point to increase the number of targets affected equal to Magnitude upgrades purchased.
Control The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range.
Control The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range.
Strength (2) Spend one Force point to increase the target's silhouette size by upgrades in Strength purchased
Range (2) Spend one Force point to increase power’s range by a number of range bands equal to Range upgrades purchased.
Power
Bind
Description
Bind's basic power allows the Force user to restrain those nearby, preventing them from harming others and themselves. the basic power has one way to spend Force points:

The user may Force Points to immobilize a target within short range until the end of the user's next turn. If the user used any Darkside Pips to generate Force Points on this check, the target also suffers 1 wound (ignoring soak) per Force Point spent on the check. The user may not activate this multiple times.
Upgrade Effect
Control Upgrade Spend 1 Force Point; whenever a target affected by Bind takes an action, he suffers strain equal to the user's Willpower. The user may not activate this multiple times.
Range Spend 1 Force Pip to increase the maximum range at which the Force user can affect targets with this power by a number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time.
Mastery When the user is making a Bind power check, if the check was not already opposed, the user may roll an opposed Discipline versus Discipline check as part of the pool. To activate this, they must generate enough Force Pips to activate the power and they must succeed at the opposed check. If no Darkside Pips were used to generate Pips, they also stagger the target until the end of the user's next turn If the user succeeds and used any Darkside pips to generate Pips on this check, the target immediately suffers a Critical Injury with a +10 to the roll per pip spent on the check.
Duration The power gains the ongoing effect: Commit 3 Force Pips after successfully activating the basic power. If the target was immobilized or staggered by this power, he remains immobilized or staggered as long as 3 Force Pips remain committed and the target stays within range. If a target moves beyond the range of the power, the effects end for him, but not for any other targets of the power. The user may not activate this multiple times.
Strength (3) Spend 1 Force Point to disorient the target for a number of rounds equal to the number of Strength upgrades purchased. The user may activate this multiple times, increasing the number of rounds by this number each time.

Background

Motivation

Morality

Description

Other Notes

THE CAVE
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- WE FIGHTING A RANCOR, YO!
-


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THE HENTAI CLOUD HEIST:
- Sculpture Description: Amorphous blob that looks somewhat biological (Title: Feeding Beldons)
- Steal a sculpture (silhouette 0)
- Local Museum
- Sky platform
- Located on Bespin (3 Days of straight)

DAYS UNTIL THE KALA HEIST: 14

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