boost with tool belt; built in advantage on Force artifacts
Medicine (Int)
0
Negotiation (Pr)
0
Perception (Cun)
X
2
Remove 2 setback
Piloting: Planetary (Ag)
0
Piloting: Space (Ag)
0
Resilience (Br)
0
Skulduggery (Cun)
X
1
Stealth (Ag)
X
1
Streetwise (Cun)
0
Survival (Cun)
0
Vigilance (Will)
0
Brawl (Br)
0
Gunnery (Ag)
0
Lightsaber (Br)
0
Melee (Br)
0
Ranged: Light (Ag)
0
Ranged: Heavy (Ag)
0
Knowledge: Core Worlds (Int)
X
0
Knowledge: Education (Int)
X
2
Knowledge: Lore (Int)
0
Knowledge: Outer Rim (Int)
0
Knowledge: Underworld (Int)
0
Knowledge: Warfare (Int)
0
Knowledge: Xenology (Int)
0
Attacks
The Lantern Blade
Range
Engaged
Skill
Lightsaber
Damage
Critical
40
55
Weapons & Armor
Heavy Clothing (1)
The Lantern Blade
Personal Gear
Backpack (-4)
Belt Pouch (-1)
Utility Belt (-2)
Comlink
Climbing Gear
Tool Belt (with "Jedi Multi-Tool" for Force Artifacts)
Rune-Inscribed Stone
Assets & Resources
salvaged upper half astromech droid
backpack full of kyber crystals
The Lantern Blade
-Type: Ancient proto-lightsaber
-Appearance: A broad blade of unstable pale light projected from a lantern-like hilt powered by cracked kyber shards.
Unlike modern lightsabers, it flickers softly like firelight.
-Unknown Origin
-Predates modern saber construction methods.
-Abilities:
• Less lethal than a standard lightsaber
• Better at deflection and Force amplification
• Can reveal hidden inscriptions or Force echoes
• Resonates emotionally with the wielder
-Drawback:
Requires deep meditation to stabilize.
Critical Injuries & Conditions
Morality: 62
Force Rating: 2
Talents
Name
Rank
Book & Page
Description
Technical Appitude
1
Reduce time needed to complete Computer-related tasks by 25% per rank
Mental Tools
1
Always count as having the right tools for the job when performing Mechanics checks.
Grit
1
Gain +1 strain threshold
Force Powers
Force Rating
2
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend force pips to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
Control
Ongoing effect: Commit one force die . One damaged weapon or item counts as being undamaged.
Control
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend force pips to gain success or advantage (user’s choice) on the check.