Guss Hiklan by GrizzlyMomo

Species
Devaronian
Career
Seeker
Specializations
Pathfinder
System
Force and Destiny

2
Threshold 15
Current 0
Threshold 14
Current 3
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Field Sports Model 77 Air Rifle
Range
Long
Skill
Ranged: Heavy
Pierece 4, Stun Damage
Damage
6
Critical
Vibroknife
Range
Engaged
Skill
Melee
Pierece 2, Vicious 1
Damage
+1
Critical
2
Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
+1
Critical
3
Electronet
Range
Medium
Skill
Melee
Ensare 5, Knockdown, Limited Ammo 1, Stun Damage
Damage
+6
Critical
6
Electronet
Range
Engaged
Skill
Melee
Ensare 5, Knockdown, Limited, Ammo 1, Stun Damage
Damage
6
Critical
6
G=20 Glop Grenade
Range
Short
Skill
Ranged: Light
Ensare 3, Limited Ammo 1
Damage
0
Critical
-
IDX-11 Ionization Blaster
Range
Short
Skill
Ranged: Light
Disorient 5, Ion, Stun Only Strain to Droids, Cyborgs, and Vehicles
Damage
10
Critical
5
LBR-9 Stun Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting
Damage
9
Critical
3

5
250
1865
13/13

Weapons & Armor

Field Sports Model 77 Air Rifle (Starts with 1 Clip [8 Rounds in Clip] of SmartTranq)
Starting Clip, Used: 1; Remaining: 7
SmartTranq can be bought to fire with this weapon for 500 credits until weapon runs out of ammo.
Upon successful hit, target must make Average (2 difficulty) Resilience check. Upon failure, target suffers 5 strain, +2 strain per disadvantage result. Make the check against next round if a despair is rolled, with difficulty increased by 1.
Encum 3, Rarity 6

Vibroknife
Encum 1, Rarity 3

Cracked Chestplate of Sith Qoda Sadow (worth 9000 credits potentially)
Soak 2, Defense 1, Encum 2

Explorer's Knife
Add 1 boost die to Survival checks.
Encum 2, Rarity 3

LBR-9 Stun Rifle (Modified)
Encum 5, Rarity 8

Personal Gear

Normal Gear/
Comm Link

3 Stimpacks
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

1 Emergency Med Pack
Emergency medpacs allow characters to use the Medicine skill to heal others without penalty.

Beast Call
Targeted beast must pass an average (2 difficulty) discipline check to resist the lure. Recording a new call requires an average (2 difficulty) computers check.
Encum 1, Rarity 3

Passive Foliage
Base Modifier: Add 1 setback die to attempts to detect concealed individual.

Mk. III Modular Backpack; Four Extra Pouch
Increases encumbrance threshold by 2. Extra pockets increase the encumbrance threshold by 1 (6 can be attached).

Water Purifier
This piece of equipment can treat water from a potentially contaminated source in 10 minutes. Enough for a single day's worth.
Encum 1, Rarity 2

Blood Scanner
Encum 1, Rarity 5

Control Rod Restraining Bolt
Ruanna Twiliek Holo (Mint)

Assets & Resources

Direct Communication to Cpt Orzik of the Redemption

Beast Call (Prepared Mynock Call)

Data-Crystal with Holo-Journals for Hunting (to train Ace)

Copy of Pertentus Files

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 F&D 89 Gain +1 strain threshold
Keen Eye 2 F&D 89 Remove a Setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Animal Empathy 1 F&D 89 When making checks to handle or tame animals, add Force die no greater than Force rating to the check. Spend Light Side/Dark Side to add Success or Advantage to the check.
Animal Bond 1 F&D 89 Develop long-term bond with single animal of silhouette no greater than half Force rating rounded down.
Forager 1 F&D 89 Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Swift 1 F&D 89 Does not suffer usual penalties for moving through difficult terrain.
Language: Bocce 1
Toughened 1 F&D 89 Gain +2 wound threshold.
Resilient Metabolism 1 Devaronian physiology is naturally hardy and resistant to toxins and heat. Members of the species add an automatic success result to all Resilience checks they make.
Mental Bond 1 F&D 89 May perform the Mental Bond Action. Commit Force die. While committed, may communicate with bonded animal at long range and see and hear through its senses.

Background

My immediate thought is that Gus was an orphan in the Outer Rim. There is a planet called Lahn, that may not be his planet of origin, but is the origin of his story.

He was orphaned at a young age on Lahn, and Guss was picked up by a mysterious hermit. This hermit cared for Guss throughout his childhood, teaching him to live off the land, survive, and find his way in wild. He instilled some...training, so to speak, into Guss, the same way that Mr. Miyagi initially trained Daniel in the Karate Kid. He was taught form, but never technique.

Eventually, a ship came, and Guss was returned to his ancestral homeworld of Devaron where he reintegrates with society and eventually married and had children. Between his upbringing and cultural dispostions, he found his strengths in traveling and working to provide for his family - letting his wife, Sevu, handle family matters at home.

Tython is not a place that Guss has visited - but has heard of - and he has a nagging feeling it is somewhere he wants to visit.

The Galactic Republic has been a primary employer of Guss since he reintegrated with society, as he largely works as a contractor and guide.

At the time of this, Guss would be nearing 44 years old. Born before the Galactic War began (if that time works from what I see you wrote), he intermittently worked across the galaxy for the Galactic Republic to explore and locate suitable bases, find missing peoples and military units tagged as MIA, and acting as a guide for Special Forces on backwater and wild worlds. The one thing he could never shake, though, was the violence. He wasn't good at it. But he did what was needed to get paid and keep on.

Now, 5 years after the war, his direct purpose has been unclear as he searches for new opportunities.
Having served as a guide/wayfinder etc for Republic forces during the war, you would have also participated in at least one covert operation for the SIS.

Over the course of years, you have helped the SIS (knowingly) twice:

About 20 years ago, helping extract Republic loyalists from Belkadan (swamplands).

About 6 years ago, helping rescue an asset (one Baron Ghen) from Serenno, which the Sith had just conquered (rainforest).

The first mission was a success.

The second… was a disaster. Ghen was assassinated by a team of Imperial Agents. Your team was almost wiped out.

However, as a result of this history, you know of a way to contact the SIS if necessary…
The Belkadan mission went almost flawlessly - Guss would have been absolutely stunned by the lack of bad things that happened. Even some of his normal contracts with the normal service members and private comanies/parties alwags had a snag.

The Serenno mission - that was a nightmare. From the absolute start. Local fauna, specifically Spine-wolves, attacked the SIS party during one overnight. The lack of fire due to a cold camp necessity drew them in. Guss drove the beasts back with his Air Rifle and sheer presence. Some would say it was force like, when he locked eyes with the last spine-wolf before it tucked tail and dashed back into the forest. Unfortunately, this left one dead and one badly injured. Unable to travel with the wounded, and equally unable to leave someone to guard them - Gus injected them with enough tranquilizer to let them sleep through the end.

Then, as the team had just begun their extraction - they immediately found this extraction was a trap. Ghen was killed, but not in the first shot. Guss had thought his action was prudent, as he spun and absorbed the first blaster shot meant for the Baron. It was instinct. As he fell, the second shot killed Ghen cleanly. Guss was carried into the surrounding woods by the remaining agent, one of the only remaining soldier types on the team. As they approached the woods while being pursued heavily, Guss thought it a fever dream. Flashes of the spine-wolves in the spaces between trees. Then the screams, as the Imperial Agents were torn apart, scattered in the wood line.

Guss and the remaining SIS agent melted into the woods, finding their hidden ship and escaping.

I would think this other Agent who survived might be the contact for Guss to talk to the SIS.
I was thinking it's one, very specific way to find his contact.

Physically going to Plexis and finding a specific tavern, where he has to ask about finding anyone who can teach him Serenno music
I feel like this SIS agent was also wounded and has taken on an information role in the SIS instead of hired muscle. Monitoring spice gangs and any potential business they have with the Sith Empire.

Sevu - Guss’ wife. She is Madam Chair, of the Assarda City Council on Devaron. Sevu has done well for herself, but it has not been easy. Your Obligation might take the form of corrupt council members, attacks from raiders, shortages in foodstuffs… etc

Trut Hiklan - Guss’ son. Trut is 9. He wants to stay home and learn about managing government and public administration, but deep down he feels a strong urge to wander the stars like his father.

Sevu have a few enemies, too. Councilman Rogg Dendo, in particular, has had a beef with her since she shut down a lucrative endeavour that would’ve put citizens at risk (toxic waste too close to Assarda City). Rogg lost a lot of money and credibility thanks to Sevu.

Ta Hiklan - Guss’ daughter. Ta is 11, the eldest. She aspires to be an archeological expert on Devaron, focusing on their history and past. This is not a decision her mother approves of, knowing the financial hardships that can be tied to it.

Motivation

Wealth: Accumulation of funds to send home to Sevu, Trut, and Ta.

Morality

Current Obligations:
Family - 15 (+15 Starting, plus +10 XP, +1000 Starting Credits)
Guss holds a strong affection for his family. While he didn't grow up on Devaron, he loves his home, and more importantly, the family he has started there.

Morality:
Emotional Strength - Love
Emotional Weakness - Hatred

Description

Other Notes

Ace: Silent Vector - Spend 1 Maneuver and 1 Strain to command your animal companion to do one of the following (in addition to its regular 1 Action and 1 Maneuver: #1: Reposition: The animal can move twice the distance without suffering any Strain. #2: Distract: The next skill check by an ally against a target that is engaged with (or adjacent to) the animal gains 1 Boost. #3: Scout: The animal makes an quick sensory sweep, granting 1 Boost to the party's next Perception or Vigilance check in the scene.
______________________________________________________________________________________________________________________________________
Guss has placed the following equipment in the Owl for storage that everyone can access as needed.
IDX-11 Ionization Blaster
Only Strain to Droids, Cyborgs, and Vehicles
Encum 3, Rarity 3

2 G-20 Glop Grenades
While glop grenades are ostensibly nonlethal, accidents do happen, and they have been known to cause death due to suffocation or, in extremely rare cases, allergic reaction. Targets hit with a glop grenade must make an Easy difficulty Coordination check to keep the foam from filling their breathing passages. Failure indicates that the foam has cut off the target's air, and they immediately suffer the effects of suffocation.
Encum 1 (each), Rarity 6
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Ace Knows: Distract (Fooma): The next skill check by an ally against a target that is engaged with (or adjacent to) the animal gains 1 Boost.

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