Tiste-Zol by peterspierson

Species
Kel Dor
Career
Guardian
Specializations
Soresu Defender
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 1
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training lightsabre
Range
Engaged
Skill
Lightsaber
Damage
Critical

100
0 out of 7

Weapons & Armor

Training lightsabre (dam 6, Crit 0). Stun damage

Personal Gear

Assets & Resources

Dark Vision- Kel Dors remove up to two black dice imposed due to darkness from any skill checks.

Mask- Kel Dors must wear a specialized mask to breathe and see outside of their native atmosphere. However, Kel Dor may survive in vacuum for up to five minutes before suffering its effects.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 1 When hit by a melee attach suffer 3 strain to reduce damage by two plus ranks in Parry
Reflect 1 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect
Soresu technique 1 When making a lightsabre skill check to use intellect instead of brawn if desired
Grit 1 Gain +1 strain threshold

Force Powers

Force Rating
Power
Enhance
Description
Upgrade Effect
Enhance basic power When making an athletics check, the Force user may roll and Enhance power check as part of the pool. The user may spend light/dark point to gain 1 success or advantage on the check
Power
Heal/harm
Description
Upgrade Effect
Basic power The force user bolsters hi ally with renewed vigour or saps his foe of vital energy.

Heal (light side only) spend light/dark to heal a number of wounds equal to intellect from an engaged living creature (including self)

Harm- spend light/dark to inflict a number of wounds equal to intellect (ingoring soak) on an engaged living target.

Background

Motivation

Obligations

Description

Other Notes

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