Dark Vision- Kel Dors remove up to two black dice imposed due to darkness from any skill checks.
Mask- Kel Dors must wear a specialized mask to breathe and see outside of their native atmosphere. However, Kel Dor may survive in vacuum for up to five minutes before suffering its effects.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry
1
When hit by a melee attach suffer 3 strain to reduce damage by two plus ranks in Parry
Reflect
1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect
Soresu technique
1
When making a lightsabre skill check to use intellect instead of brawn if desired
Grit
1
Gain +1 strain threshold
Force Powers
Force Rating
Power
Enhance
Description
Upgrade
Effect
Enhance basic power
When making an athletics check, the Force user may roll and Enhance power check as part of the pool. The user may spend light/dark point to gain 1 success or advantage on the check
Power
Heal/harm
Description
Upgrade
Effect
Basic power
The force user bolsters hi ally with renewed vigour or saps his foe of vital energy.
Heal (light side only) spend light/dark to heal a number of wounds equal to intellect from an engaged living creature (including self)
Harm- spend light/dark to inflict a number of wounds equal to intellect (ingoring soak) on an engaged living target.