Farcalon by JoncaFarlon7

Species
Zabrak
Career
Inquisitor
Specializations
Brute
System
Force and Destiny

7
Threshold 25
Current 0
Threshold 24
Current 0
Ranged 1
Melee 1

Characteristics

5
2
3
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 4
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 4
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) 1
Survival (Int) 2
Vigilance (Will) 1
Brawl (Br) 3
Gunnery (Ag) 2
Lightsaber (Br) 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 2

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, sunder
Damage
6
Critical
2

Weapons & Armor

Crimson lightsaber
Armoured robes

Personal Gear

Scythe and Sabre
MATURE TUSK CAT [RIVAL]
Tusk cats are feline predators that can grow up to two
meters high and three meters long. Named for the two
distinct tusks growing from their lower jaws,
these mammals are social crea­tures who mate for life and form prides. They even can “guard" herds of prey animals, eating one ev­ery so often while protecting the rest of the herd from other preda­tors. These instincts make them surprisingly easy to do­mesticate, and they are large enough that they can be ridden by most humanoid sapients. Many an Outer Rim wanderer relies on the keen eyes and sensitive nose of his trusted tusk cat companion.

Skills: Brawl 2, Coordination 2, Perception 2, Stealth 2, Vigilance 2.

Talents: Adversary 1 (upgrade difficulty of all combat
checks against this target once).
Abilities: Leap (tusk cats add 2 BOOST to all Athletics
checks made to perform vertical or horizontal jumps),
Silhouette 2.
Equipment: Tusks and claws (Brawl; Damage 6; Criti­
cal 2; Range [Engaged]; Pierce 2)

Assets & Resources

FEARSOME COUNTENANCE: Zabrak add ADV to any coercion checks.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 3 Upgrade the difficulty of any combat check targeting this character once per rank of Adversary.
Drive back 1 The Inquisitor may spend TRIUMPH or ADV ADV ADV on a missed Brawl, Melee, or Lightsaber combat check to force his target to make a move maneuver in a direction of the Inquisitor’s choice
Improved parry 2 When the Inquisitor suffers a hit from a Brawl, Melee, or Lightsaber check that generates DESPAIR or THREATx3 and the Inquisitor uses the Parry incidental to reduce damage from that hit, after resolving the attack, he may spend those results to inflict one hit on the attacker with a wielded Brawl, Melee, or Lightsaber weapon, in­flicting the weapon’s base damage. The Inquisitor must also take the Parry talent to use this.

Force Powers

Force Rating
3
Power
Intimidating presence
Description
All enemies at short
range of the Inquisitor add THREAT to all skill checks
they make.
Upgrade Effect
Threat + 1
Power
Unleash
Description
Upgrade Effect
The Inquisitor makes a
Force power check targeting one enemy at short range, and rolls a ranged attack as part of the pool, using an Average Discipline check instead of normal difficulty. If the check is successful and generates 2 force points the attack deals damage equal to the Inquisitor’s Willpower with a critical rating of 4, dealing 1 additional damage per SUCCESS.
The Inquisitor may spend a force point to increase the range by one range band, may spend a force point to affect one additional target within range, and may spend a force point to cause the attack
to deal 3 additional damage (he may activate all of
these upgrades multiple times).

Background

Motivation

Morality

Description

Other Notes

Return to Top