Remove up to 1 setback dice from checks due to lighting conditions.
Grit
2
FaD
Gain +1 Strain threshhold (per rank)
Toughened
1
FaD
Gain +2 Wound threshhold (per rank)
Expert Tracker
1
FaD
Remove a Setback Die (Black Die) per rank of Expert tracker from check to find or follow tracks. Survival checks made to track targets takes half the time than normal.
Uncanny Reactions
2
FaD
Add a Bonus Die (Blue Die) per rank of Uncanny Reactions to all Vigilance checks.
Rapid Reactions
1
FaD
May suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed ranks in Rapid Reaction.
Sense Danger
1
FaD
Once per game session, you may remove two Setback Dice from any one skill check.
Forewarning
1
FaD
All allies within medium range increase defense by +1 (Force Rating) until they act in the encounter.
Keen Eyed
1
FaD
Remove a Setback Die (Black Die) per rank of Keen eyed from Perception and Vigilance Checks. The time it takes to search a specific area is halfed.
Force Powers
Force Rating
1
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend 🌗 to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Control
When making a skill check to determine initiative, the user may roll a -Foresee power check- as part of the pool. The user may spend 🌗 to gain a 💥 on the check.
Strength (2)
Spend 🌗 to pick out specific details equal to Strength upÂgrades purchased (2).
Magnitude (2)
Spend 🌗 to increase targets affected equal to Magnitude upgrades purchased (2).
Duration (2)
Spend 🌗 to increase the days into the future the user can see equal to Duration upgrades purchased (2).
Power
Sense
Description
• The user may spend 🌗 to sense all living things within short range of himself (including animals and sentient beings). The user may not activate this multiple times.
• The user may spend 🌗 to sense the current emotional state of one living target with whom they are enÂgaged. The user may not activate this multiple times.
Upgrade
Effect
Control
Spend 🌗. The user senses the current thoughts of one living target with whom they are engaged. The user may activate this multiple times.
Magnitude (3)
Spend 🌗 to increase the numÂber of targets affected by the number of Magnitude upgrades purchased (3). The user may activate this muÂltiple times, increasing the number of targets by this number each time.
Power
Misdirect
Description
The user may spend 🌗 to deceive the senses of a living target at short range or closer. The target does not perceive one object or being of silhouÂette 1 or lower that is within his line of sight, until the beginning of the Force user’s next turn. The user may not activate this multiple times.
Upgrade
Effect
Control
Instead of hiding an object or per son from the target with this power, the user may cause the target to see a vision of an illusory object, person, or creature where none exists. This phantasm can be silhouette 1 or smaller. To accomplish this, the Force
Range (1)
Spend 🌗 to increase the maximum range at which the Force user can affect tar gets with this power by a number of range bands equal to the number of Range upÂgrades purchased (1). The user may activate this multiple times, increasing the range by this number each time.
Duration
Commit ⬣⬣ after successfulÂly activating the basic power. This power remains in effect on each affected target as long as the target stays within range of the power. If a target moves beyond the range of the power, the effects end for them but not for any other targets of the power.
Control
Instead of merely hiding an object or person from the target with this power, the user may alter the appearance of that object or person, making it appear to be something or someone else to the target.