Alun Neliss by PurpleSpaceCats

Species
Dathomirian Zabrak
Career
Jedi
Specializations
Padawan
System
Force and Destiny

4
Threshold 17
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
DC-15a
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 1, Stun Setting
Damage
10
Critical
3

45
200
9

Weapons & Armor

Concealing Robes (1 encumbrance, 1, soak, 1 setback die to anyone trying to ID the wearer)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Outdoorsman 1 The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman).
Toughened 2 Rise of the Seperatists, 27 Gain +2 Wound threshold.
Parry 1 Rise of the Seperatists, 27 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.

Force Powers

Force Rating
1
Power
Move
Description
The Force user can move small objects via the power of the Force.
User may spend Destiny Points to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is short range.
Upgrade Effect
Strength 1 Spend Destiny Points to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Sense
Description
The user can sense the Force interacting with the world around them.
The user may spend Destiny Points to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Destiny Points to sense the current emotional state of one living target with whom they are engaged.
Upgrade Effect
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend Destiny Points to gain vague hints of what's to come, up to a day in his own, personal future.
Upgrade Effect
Power
Misdirect
Description
The Force user creates illusions to fool those around them.
The user may spend Destiny Points to make a target up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect

Background

Backstory was put into Google Docs for ease of formatting and to keep it from becoming too long to read!

https://docs.google.com/document/d/17e9UYTG5Oa5NX5ZzpfSTIe2wMJq2nGIWwQIi9Xq2SnI/edit?usp=sharing

TLDR: Alun was brought to the Jedi temple as a newborn after her mother made arrangements with a Jedi shadow. She was very isolated from other children until forming a bond with another Dathomirian Zabrak, almost five years her elder, who she eventually learned was her older half-brother. She almost aged out of the temple, but was taken on by her brother's master after he was killed. She's felt like a second-class Jedi since.

When ordered, she accompanied her master to Geonosis. Doc + TLDR will be updated as the campaign progresses.

Motivation

AMBITION: Survival

While it's true that Alun would like to be a Jedi sooner rather than later, and would very much like to prove glorious and powerful, the war has cemented her primary ambition as just being able to make it to some points where any of that could be possible. Countless Jedi and clones are dying daily, and some among them had been Jedi Alun had grown up alongside.

Morality

TOTAL MORALITY:
85

OBLIGATION:
Dutybound (?) - As all Jedi have been called to lead the army and fight in the war, Alun is no exception, even with her younger age and inexperience with true combat. It is her duty to fight in the war and to lead her batallion as Padawan-Commander, even if she's... not very good at it yet. After all, if Alun doesn't, who will?
Oath (?) - As all Jedi have, Alun has sworn an oath to live by the Jedi code. Unfortunately, this is an oath she struggles more strongly with than her duty to fight as a Padawan-commander - she thinks it's something in her blood, from her strange culture, but setting aside her emotions and attachment have always been more difficult for her. (NOTE: when party size is decided, the Oath's value should be higher than the Dutybound's value, as Alun struggles more with her Oath.)

DUTY:
Combat Victory - When fighting a war, combat is commonplace. Alun doesn't concern herself with the political details of war, of sourcing resources to feed the great and bloody machine. Her duty is to fight, to win, and to bring as many of her men home as possible so that they can do it all over again, and it's a duty she grits her teeth and bears.

EMOTIONAL STRENGTH:
Ambition - Alun constantly strives to prove herself and to be the best Jedi around. She holds herself to high standards and aspires for greatness, and can often lead or inspire others to similar high standards. While it's true her ambition can lead to her being overly hard on herself, the constant drive to succeed and be better is something appreciated when one is fighting a bloody, brutal war.

EMOTIONAL WEAKNESS:
Jealousy - Prone to jealousy as any young person is, such emotions are made even worse when one's force-sensitive. Alun always seems to want more than what she has - she wants to be the first choice, she wants her brother back, she wants a close relationship with her master... the list goes on and on. And as Jedi are encouraged to let go of such things, Alun feels she cannot confess to her Master or anyone else that she struggles with this, often leading her to sit and stew instead of properly dealing with these feelings.

Description

With pale, silvery skin and dark gunmetal gray hair, it's immediately clear that, despite looking mostly human, Alun is not. She's young enough (or separated from her indigenous culture enough) that she completely lacks Dathomirian tattoos, further camouflaging - or erasing - the young woman's non-standard heritage, but along with her mostly greyscale skin and hair, her eyes are a bright violet that's certainly not human.

Alun is on the cusp of young adulthood, solidly at the older end of teenagedom, but is still growing and so far only stands at 5'3.

Other Notes

RACE BONUSES
Wound Threshold: 10 + Brawn
Strain Threshold: 11 + Willpower
Starting Experience: 100 XP
Special Abilities: Coercion +1 & Survival +1
Harsh Upbringing: Dathomirians begin the game with one rank of the Outdoorsman Talent.

CAREER SKILLS
Athletics
Cool
Discipline
Knowledge (Lore)
Lightsaber
Piloting (Space)

CAREER SPECIALIZATION SKILLS
Coordination
Knowledge (Education)
Mechanics
Vigilance

CREDIT CALCULATION
0 + 500 (Starting Credits) = 500
500 - 150 (Concealing Robes) = 350

XP POINT CALCULATION
0 + 100 (Racial Bonus) = 100
100 + 50 (Custom Starting Bonus) = 150
150 - 0* (Coercion 1) = 150
150 - 0* (Survival 1) = 150
150 - 10 (Stealth 1) = 140
140 - 5 (Lightsaber 1) = 135
135 - 10 (Lightsaber 2) = 125
125 - 10 (Perception 1) = 115
115 - 5 (Discipline 1) = 110
110 - 5 (Coordination 1) = 105
105 - 5 (Athletics 1) = 100
100 - 10 (Athletics 2) = 90
90 - 10 (Move Basic Power) = 80
80 - 10 (Sense Basic Power) = 70
70 - 10 (Foresee Basic Power) = 60
60 - 15 (Misdirect Basic Power) = 45
45 + 50 (Geonosis Completion) = 95
95 - 30 (Brawn 3) = 65
65 - 5 (Toughened 1) = 60
60 - 10 (Move Strength 1) = 50
50 - 5 (Cool 1) = 45
45 - 5 (Vigilance 1) = 40
40 - 5 (Parry 1) = 35
35 - 10 (Toughened 2) = 25
25 + 20 (Tebalia Completion) = 45

* - See Race Bonuses for why these cost 0 XP.

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