Background
After being traded to the nightsisters for services rendered in his youth, Greco was kept as a servant to the sisters for years. As he grew, Greco was taken care of by one of the younger nightsisters who took a liking to him. Thinking of him as a pet, the sister, Nora, would play games with him and show him some of the things she learned from the Nightmother. When this was brought to the Nightmother's attention, Greco and the young nightsister were exiled to the wastes where the two eventually stowed away on a ship off world. The pair made their way off the backs of other until one day Nora was caught stealing from a gang boss and was executed as an example to those who would cross them. Powerless to stop them Greco look on as Nora said her goodbyes before her execution.
Years later, Greco took to survival through the criminal underground and games of chance to get by. Greco would spend hours studying the various games of chance and skill to better his odds and make bigger gains. When he isnt gambling, he's a contract killer for the highest bidder. Taking the jobs that offer the most money for the greatest chance for destruction and chaos. Never turning down the chance to have a good time.
Motivation
Self-reliance -- No matter where, the Greco always works to avoid any need for help for there will always be times when either no one else is present or able to offer assistance.
Professional -- Simply put, violence is this character's business, and that business is never in short supply. The character knows no other way to make his way in the galaxy. and thus treats his lethal work as any other job.
Quiet Professionalism -- Greco pursues bounties with far greater care about attention to detail than most. There is little need for flashy accouterments or ostentatious shows of prowess.
Wealth -- Every encounter to Greco is a possible source of new income be it legally or illegally acquired.
Invention -- Greco constantly desires to create new devices, vehicles or programs. Sometimes, the character invents something new to overcome a specific problem, but more often than not, the act of inventing something new is its own reward.
Waste not, Want not -- Hates to let anything go to waste and tries to devise ways of recycling or refurbishing discarded parts, scrap metal, old technology and worn-out droids.
Obligations
Duty
Enemy Demoralization -- Psychological warfare is one of the strongest tools against a greater force. That means hitting them where it hurts. Even if it is just destroying their caff machine.
Tech Procurement -- In his pursuit to be as opportunistic as possible Greco, never turns down an opportunity to gather what ever resources he can from his enemies. Always good to be well stocked for the next job.
Wetwork -- Some players in the game must go. (Note: NPCs only)
Some targets have become too big of a threat or have lost their worth. Greco's been tasked with removing those individuals.
Description