Survivalist Armor
-Increase Encumb Thresh by 1
-Armor inserts grant +1 D and +1
Soak
- Armour Inserts with (+1 D, +1
Soak
mods)
- Hands Free Weapon System
Survivalist Mess Kit -1 - 0
Imperial Army Canteen (Purifier) 1- 1
Corchemco Fire Paste - 3 - 0
Assets & Resources
-Got free discipline point from Patrick
-Has imperial disguised on ship
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Jump Up
1
FoD- 87
Once per round may stand up from seated or prone as an incidental
Attaru Technique
1
FoD - 87
May use Agility instead of brawn for lightsaber skill
Reflect
2
FoD 87
When hit by a ranged attack, suffer 3 strain to reduce damage by 2+ ranks in reflect
Quickdraw
1
FoD 87
Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Intimidating
1
FoD 99
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Fearsome
3
FoD 99
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
Force Rating
1
FoD 99
+1 force rating
Hawk Bat Swoop
1
FoD 87
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding [force die] no greater than Force rating. Spend [W/B] to engage target and spend [W/B] to add [success] to check.
Dedication
1
FoD 87
+1 willpower
Saber Throw
1
FoD 87
Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding [Force Die] no greater than Force rating. Must spend [W/B] and succeed to hit target; spend w/b to have weapon return to hand.
Dedication
1
FoD 99
+1 Agility
Parry
2
DoD 99
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Conditioned
1
DoD 99
Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Dodge
1
DoD 99
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Quick Strike
1
DoD 99
Add boost per rank against targets that have not yet acted this semester.
Force Powers
Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend [W/B] to sense all living things within short range (including sentient and non-sentient beings). The user may spend [W/B] to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Ongoing effect: Commit [1 Force Dice] Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Duration
Sense’s ongoing effects may be triggered one additional time per round
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control
Spend (w/b) The Force user senses the current thoughts of one living target with whom he is engaged
Range
Spend (w/b) to increase power's range by a number of range bands equal to Range upgrades purchased.
Range
Spend (w/b) to increase power's range by a number of range bands equal to Range upgrades purchased.
Range
Spend (w/b) to increase power's range by a number of range bands equal to Range upgrades purchased.
Background
Once a youngling near the end of the clone war, and just before the end was promoted to a Padawan. His master took him and a few others to train, for years they trained and raided various empire bases.
About 4 or 5 years into this the group was confronted by dark figures (inquisitors) who killed his master. He was able to get away and put his light saber down, believing that from here he should just forget the force. He has traveled as a mercenary of sorts, learning to shoot with a blaster instead of light-saber.
After hearing about the destruction of the first Deathstar he grew hopeful, pick up his saber, and joined the rebellion.
Motivation
Wants to fight against the empire and make the world a better place.
Morality
Morality Score: 100
Emotional Weakness: Hatred - Hates empire and imperials
Emotional Strength: Courage - Always willing to help those in need, and generally will not flee from danger.
Description
Other Notes
Duty (15): Alliance - I am Part of the Alliance
Obligation(5): Bounty (5) - I have a Imperial Bounty on my Head