Weapons & Armor
Weequay Blaster Lance: Accurate 1, Cumbersome 2
Damage: 8 Crit: 3 Enc: 5 HP: 2 Rarity: 6 Price: 850
-SoroSuub "Bantha's Eye" Laser Sight: Add automatic advantage result on successful combat checks with the weapon.
-Amplifying Chamber: Grants Blast 4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon.
Mod Options: 1x "Damage +1", 5x "Blast +1"
Creshaldyne Survivalist Armor: Defense: 0 Soak: 1
Enc: 3 HP: 2 Rarity: 6 Price: 350 (Adds 1 encumbrance)
Personal Gear
Earbud Comlink: Price 75, Enc 0, Rarity 5
Usable at long range. Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.
Utility Belt: Price 25, Enc 0, Rarity 0
+1 to a character's encumbrance threshold.
Merr-Sonn "Rider" Ascension Pistol: Price 275, Enc 1, Rarity 4. Make an Average (2 difficulty) Ranged (Light) check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the object (or an unsecured object to them). May pull themselves with another character, requiring an Average (2 difficulty) Athletics check, as to not lose grip with the gun or the person.
*Infrabinoculars: Price 500, Enc 1, Rarity 5
Allows character to see through up to 2 meters of wall. Dense and shielded walls may add 1 setback dice to observation.