Jev Tana by cseaks

Species
Gran
Career
Explorer
Specializations
Big-Game Hunter
System
Edge of the Empire

2
Threshold 12
Current 1
Threshold 11
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
1
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Weequay Blaster Lance
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Blast 4
Damage
8
Critical
3

5
110
200
9

Weapons & Armor

Weequay Blaster Lance: Accurate 1, Cumbersome 2
Damage: 8 Crit: 3 Enc: 5 HP: 2 Rarity: 6 Price: 850
-SoroSuub "Bantha's Eye" Laser Sight: Add automatic advantage result on successful combat checks with the weapon.
-Amplifying Chamber: Grants Blast 4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon.
Mod Options: 1x "Damage +1", 5x "Blast +1"

Creshaldyne Survivalist Armor: Defense: 0 Soak: 1
Enc: 3 HP: 2 Rarity: 6 Price: 350 (Adds 1 encumbrance)

Personal Gear

Earbud Comlink: Price 75, Enc 0, Rarity 5
Usable at long range. Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

Utility Belt: Price 25, Enc 0, Rarity 0
+1 to a character's encumbrance threshold.

Merr-Sonn "Rider" Ascension Pistol: Price 275, Enc 1, Rarity 4. Make an Average (2 difficulty) Ranged (Light) check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the object (or an unsecured object to them). May pull themselves with another character, requiring an Average (2 difficulty) Athletics check, as to not lose grip with the gun or the person.

*Infrabinoculars: Price 500, Enc 1, Rarity 5
Allows character to see through up to 2 meters of wall. Dense and shielded walls may add 1 setback dice to observation.

Assets & Resources

Stimpack (x1): Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
Frag grenades (1x)
Stun grenades (2x)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enhanced Vision 1 Remove 2 setback dice imposed due to environmental conditions on perception or combat.

Background

Motivation

Obligations

45 total:
10- Spice crew job (Debt)
10- Brother owned by Hutt clan (Family)
10- Obsession with accurate hunting rifles (Obsession)
5- Owe fellow hunter a bottle of Corellian Whiskey (Debt)
5- Wanted for poaching on numerous Core Worlds, presumably Republic (Criminal)
5- Stolen Zellcomm weapons

Description

Other Notes

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