Threshold | 22 |
Current | 11 |
Threshold | 12 |
Current | 2 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibro-Knife |
RangeEngaged |
SkillMelee |
|
pierce 2, vicious 1 |
Damage10 (Feral Strength) |
Critical2 |
|
Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
Stun 7 |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 3 | Core Rulebook p. 78 | Gain +2 wound threshhold |
Feral Strength | 2 | Core Rulebook p. 78 | Add 1 damage per rank of feral strength to one hit of successful attacks made using brawl or melee skills |
Frenzied Attack | 2 | Core Rulebook p. 78 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
Lethal Blows | 3 | Core Rulebook p. 78 | Add +1- per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Knockdown | 1 | Core Rulebook p. 78 | After hitting with a melee attack, may spend triumph to knock target prone. |
Heroic Fortitude | 1 | Core Rulebook p. 78 | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Natural Brawler | 1 | Core Rulebook p. 78 | Once per session, may re-roll any 1 Brawl or Melee check. |
Defensive Stance | 1 | Core Rulebook p. 78 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Dedication | 1 | Core Rulebook p. 78 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |