|
Toughened |
3 |
Core Rulebook p. 78 |
Gain +2 wound threshhold |
|
Feral Strength |
2 |
Core Rulebook p. 78 |
Add 1 damage per rank of feral strength to one hit of successful attacks made using brawl or melee skills |
|
Frenzied Attack |
2 |
Core Rulebook p. 78 |
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
|
Lethal Blows |
3 |
Core Rulebook p. 78 |
Add +1- per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
Knockdown |
1 |
Core Rulebook p. 78 |
After hitting with a melee attack, may spend triumph to knock target prone. |
|
Heroic Fortitude |
1 |
Core Rulebook p. 78 |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
|
Natural Brawler |
1 |
Core Rulebook p. 78 |
Once per session, may re-roll any 1 Brawl or Melee check. |
|
Defensive Stance |
1 |
Core Rulebook p. 78 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
|
Dedication |
1 |
Core Rulebook p. 78 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |