Lucca Nario (GM VERSION) by Gbdiah

Species
Human
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

6
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 3
Melee 2

Placeholder Image

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 bh
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0 human
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0 bh
Piloting: Planetary (Ag) X 0 bh
Piloting: Space (Ag) X 0 bh
Resilience (Br) 0
Skulduggery (Cun) X 0 assassin
Stealth (Ag) X 0 assassin
Streetwise (Cun) X 0 bh
Survival (Cun) 0
Vigilance (Will) X 1 bh
Brawl (Br) X 1 bh
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0 human
Ranged: Heavy (Ag) X 2 bh/assassin
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SE-14C Pistol
Range
Medium
Skill
Ranged: Light
Modified to be a wrist gun, stun
Damage
5
Critical
4 +10
LD-1 Target Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2BOOST, Cumbersome 3 brawn challange, Pierce 3, Slow-Firing 1 recharge
Damage
9
Critical
4 +10
Corellian Cutlass
Range
Engaged
Skill
Melee
Defensive 1, Vicious 1
Damage
3
Critical
3 + 10
DDC-MR6 Modular Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
7
Critical
3 +10

110
0
0
16

Weapons & Armor

Mandorian armor, 4 soak, 2 defense , cortosis

Personal Gear

BACKPACK 6 UTILITY BELT 2 ENCUMBRANCE

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 1+ strain trashhold
Lethal Blows 1 +10 per rank, to any critical inJury
Stalker 1 +1 boost dice por rank de stalker to stealth and conditionation checks
Dodge(ACTIVE) 1 -1 STRAIN PER RANK,

Background

When he was young, his brother was taken by the Jedi Order to become a jedi knight. In order to rescue him, Lucca joined the Mandalorian "Child of the Watch" Order as a Foundling.

When the Order 66 happened, his anger against ther Jedi Order increased due the Empire Propaganda of the betrail of the jedi. Years after that, in his early teenhood, his planet was atacked by raiders and defended by Mandalorians nearby, Lucca, then, volunteer himself to take de mandalore way. Leaving his family behind and focusing in finding his lost brother, whom he believe is alive and was able to scape the order 66, Lucca train to become a mandalorian bounty hunter.

Motivation

Relationship: Sibling

Obligations

20 Family

Description

Other Notes

Accurate - Accurate weapons are easier to aim or wield, whether through design or technology. For each level of this trait, the attacker adds 1 blue to his attack dice pools while using this weapon.

Auto-fire - Attacking with a weapon on Auto-fire is generally less accurate, and the attacker must increase the difficulty of the attack check by 1 purple die. The user may choose to not use the Auto-fire quality on a weapon; in this case, he cannot trigger the quality but also does not suffer the aforementioned penalty. If the attack hits, the attacker can trigger Auto-fire by spending 2 Advantages. Auto-fire can be triggered multiple times. Each time the attacker triggers Autofire, it deals an additional hit to the target. Each of these counts as an additional hit from that weapon, and each hit deals base damage plus the number of uncanceled success on the check. These additional hits can be allocated to the target, or to other targets within range of the weapon. If the attacker wishes to hit multiple targets, he must deci to do so before making the check. Furthermore, if h wishes to hit multiple targets, his initial target must always be the target with the highest difficulty and highest defense (if this is two separate targets, the GM chooses which target is the initial target). The initial hit must always be against the initial target. Subsequent hits generated can be allocated to any of the other designated targets. Auto-fire weapons can also activate one Critical Injury for each hit generated on the attack per the normal cost; the Critical must target the target of the specific hit.

Stun Setting - A weapon with Stun deals strain to the target. When the Stun quality is activated, it inflicts strain equal to the weapon's Stun rating.

Cumbersome - A Cumbersome weapon is large, unwieldy, awkward, or heavy. To wield a Cumbersome weapon properly, the character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. For each point of Brawn by which the character is deficient, he must increase the difficulty of all checks made while using the weapon by one.

Pierce - An attack made with this weapon ignores one point of soak for each rank of Pierce. If the weapon has more ranks of Pierce than the target's total soak, it completely ignores the target's soak. For example. Pierce 3 against a soak of 2 ignores 2 points of soak, but the extra "point" of Pierce has no further effect.

Slow Firing - Slow-Firing weapons tend to be large, heavy, emplacement-mounted weapons like the turbolasers found on capital ships or planetary defense ion cannons. While they deal incredible damage, they need time to recharge or cool down between shots. A weapon's Slow-Firing rating dictates how quickly the weapon can be fired after an attack. For example, a heavy turbolaser with Slow-Firing 2 must wait two rounds after being fired before it can be fired again.

Defensive - Defensive weapons are particularly good at fending off incoming melee attacks. A character wielding a weapon with the Defensive quality increases his melee defense by the weapon's Defensive rating.

Vicious - When this weapon scores a Critical Injury or Hit, the character adds ten times the Vicious rating to the Critical roll. With Vicious 3, for example, the victim adds + 30 to his Critical Hit result.

Costosis - Cortosis is an ore principally found in the Outer Rim. It is extremely rare and valuable, and was used primarily during the Clone Wars against the Jedi Knights. There are two varieties of Cortosis ore. The rarest versions can actually short out a lightsaber's blade, causing it to fail temporarily. The far more common Cortosis ore is still a miraculous substance, because when molded into armor, it forms an interlocking molecular bond that is extremely resistant to energy weapons. Weapons with the Cortosis quality are immune to the Sunder quality. Armor with the Cortosis quality makes the wearer's soak immune to the Pierce and Breach qualities.

Return to Top