|
convincing demeanor |
1 |
|
remove one black die per rank of skill in deception and skullduggery |
|
solid repairs |
2 |
|
the character repairs +1 hull trauma per rank of solid repairs whenever he repairs a ship |
|
gear head |
2 |
|
remove black die per rank of gear head from mechanics checks. halve the credit cost to add mods to attachments |
|
toughened |
1 |
|
gain 2 wound threshold |
|
Quick Strike talent |
1 |
|
add boost die to attacking first in encounter |
|
BYPASS SECURITY |
2 |
|
Remove black die per rank of Bypass Security from checks made to disable a security device or open a locked door. |
|
BAD MOTIVATOR |
1 |
|
Once per session, may take a Bad Motivator action; make a Hard (ppp ) Mechanics check to cause on targeted device to spontaneously fail. |
|
FINE TUNING |
2 |
|
When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. |
|
CODEBREAKER |
2 |
|
Remove black die per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
|
TECHNICAL APTITUDE |
2 |
|
Reduce time needed to complete Computer-related tasks by 25% per rank. |
|
NATURAL PROGRAMMER |
1 |
|
Once per session, may re-roll any 1 Computers or Astrogation check. |
|
DEFENSIVE SLICING |
3 |
|
When defending computer systems, add black die per rank of Defensive Slicing to opponent’s checks. |
|
REDUNDANT SYSTEMS |
1 |
|
Once per session, may take a Redundant Systems action; make an Easy (p ) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |
|
CONTRAPTION |
1 |
|
Once per session, take Contraption action; make a Hard ( ) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand |
|
NATURAL TINKERER |
1 |
|
Once per session, may re-roll any 1 Mechanics check. |