Padded Jedi Robes (Padded Armor)
Jedi Utility Belt
Basic Lightsaber
Personal Gear
Personal Commlink
5 Stimmpacks
Backpack
Macrobinoculars
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
2
+1 Strain
Toughened
1
+2 Wound Thresheold
Jump Up
1
Once Per round, may stand from seated or prone as an incidental
Parry II
1
Suffer 3 strain to reduce damage by 2 plus ranks in parry (4)
Command I
1
Add 1 blue per rank in command to leadership tests. Affected targets add 1 blue to displine.
Commanding Presence I
1
Remove 1 blue from leadership and cool tests.
Fall Back!
1
While engage, may suffer strain up to leadership to allow an equal number of allies with that opponent to disengage as an out of turn incidental
Stand Firm!
1
Hard leadrship check to give one ally an increased wound threshold by my prescence.
Reflect I
1
Force Powers
Force Rating
2
Power
Sense
Description
May spend force die to sense all living things within short range, or spend force die to sense the emotions of one living being he is currently engaged with.
Upgrade
Effect
Sense Control
Once per round, spend force die to make an opponent increase the difficulty of their attack.
Power
Enhance
Description
When making an athletics check, spend force die to gain success or advantage on the check.
Upgrade
Effect
Background
The Privileged Few
Duty-Combat Victory
Motivation
Expertise
Morality
Bravery, Arrogance
Description
Other Notes
Amphibious: Can breathe underwater without penalty and do not suffer movement penalties traveling through water.
Cold Blooded: Add 1 setback die to all checks while in cold environments
XP Spends-30 on Force Rating 2, 30 on Brawn 3 and Willpower 3. -10 Duty for +10 XP,
Earned XP-30 on Jedi Knight
10 XP spent on Grit 1 and Toughned 2 from Jedi Master, 15 total spent on Jump Up and Parry 1 from Jedi Knight. 10 to Sense from GMing Corruption in the Senate.