Coleman Concorkill by Scrubaverse

Species
Vurk
Career
Jedi
Specializations
Jedi General, Jedi Knight
System
Force and Destiny

4
Threshold 16
Current 6
Threshold 16
Current 11
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
1
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2 1 Blue
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
245
2625
1/12

Weapons & Armor

Padded Jedi Robes (Padded Armor)
Jedi Utility Belt
Basic Lightsaber

Personal Gear

Personal Commlink
5 Stimmpacks
Backpack
Macrobinoculars

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 +1 Strain
Toughened 1 +2 Wound Thresheold
Jump Up 1 Once Per round, may stand from seated or prone as an incidental
Parry II 1 Suffer 3 strain to reduce damage by 2 plus ranks in parry (4)
Command I 1 Add 1 blue per rank in command to leadership tests. Affected targets add 1 blue to displine.
Commanding Presence I 1 Remove 1 blue from leadership and cool tests.
Fall Back! 1 While engage, may suffer strain up to leadership to allow an equal number of allies with that opponent to disengage as an out of turn incidental
Stand Firm! 1 Hard leadrship check to give one ally an increased wound threshold by my prescence.
Reflect I 1

Force Powers

Force Rating
2
Power
Sense
Description
May spend force die to sense all living things within short range, or spend force die to sense the emotions of one living being he is currently engaged with.
Upgrade Effect
Sense Control Once per round, spend force die to make an opponent increase the difficulty of their attack.
Power
Enhance
Description
When making an athletics check, spend force die to gain success or advantage on the check.
Upgrade Effect

Background

The Privileged Few
Duty-Combat Victory

Motivation

Expertise

Morality

Bravery, Arrogance

Description

Other Notes

Amphibious: Can breathe underwater without penalty and do not suffer movement penalties traveling through water.

Cold Blooded: Add 1 setback die to all checks while in cold environments

XP Spends-30 on Force Rating 2, 30 on Brawn 3 and Willpower 3. -10 Duty for +10 XP,

Earned XP-30 on Jedi Knight

10 XP spent on Grit 1 and Toughned 2 from Jedi Master, 15 total spent on Jump Up and Parry 1 from Jedi Knight. 10 to Sense from GMing Corruption in the Senate.

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