|
Durable |
1 |
KoF 25 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
Durable |
2 |
KoF 25 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
Durable |
3 |
KoF 25 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
Unstoppable |
4 |
KoF 25 |
If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury. |
|
Heroic Fortitude |
4 |
KoF 25 |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
|
Dedication |
4 |
KoF 25 |
Gain +1 to a single characteristic above 6. |
|
Power from pain |
4 |
KoF 25 |
Once per session as an incidental, may spend 1 Destiny Point to gain +1 Force Rating for each Critical Injury character is suffering until the end of the encounter. |
|
Toughened |
1 |
KoF 25 |
Gain +2 wound threshold. |
|
Toughened |
2 |
KoF 25 |
Gain +2 wound threshold. |
|
Toughened |
3 |
KoF 25 |
Gain +2 wound threshold. |
|
Toughened |
1 |
FD Core Rulebook 100 |
Gain +2 wound threshold. |
|
Parry |
1 |
FD Core Rulebook 100 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry. |
|
Parry |
1 |
FD Core Rulebook 100 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry. |
|
Durable |
2 |
FD Core Rulebook 100 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
Defensive Training |
3 |
FD Core Rulebook 100 |
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
|
Parry |
3 |
FD Core Rulebook 100 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry. |
|
Grit |
1 |
KoF 25 |
Gain +1 strain threshold |
|
Something to Prove |
3 |
RoTS 27 |
Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain |
|
Unmatched Ferocity |
0 |
KoF 35 |
Once per session after resolving a successful Melee combat check against a target engaged with the character, the character my spend 2 Destiny Points. The character than suffers 4 strain and 1 Conflict to immediately make a Melee attack as an incidental against the same target, increasing the difficulty of the check by one, to a maximum difficulty of Formidable. If successful, the character may repeat the process (suffering further strain and Conflict). |
|
Reduce Strain |
1 |
KoF 35 |
Reduce the strain suffered to make additional attacks by 1. |
|
Reduce Strain |
1 |
KoF 35 |
Reduce the strain suffered to make additional attacks by 1. |
|
Reduce Strain |
2 |
KoF 35 |
Reduce the strain suffered to make additional attacks by 1. |
|
Change Skill |
1 |
KoF 35 |
The character may activate Unmatched Ferocity after a successful Lightsaber check. |
|
Destiny |
1 |
KoF 35 |
Unmatched Destiny costs 1 fewer Destiny Point to activate. |