"Mel" (LittleRaven) by LittleRaven

Species
Human
Career
Explorer
Specializations
Trader
System
Edge of the Empire

3
Threshold 12
Current 12
Threshold 12
Current 12
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Shock Gloves
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4

10
120
330

Weapons & Armor

S H O C K G L O V E SS - (300$)
Thin, metallic wires turn standard insulated gauntlets
into shock gloves. Martial artists can use them to augment
their brutal hand attacks, and more than a few
nefarious rogues have been known to "seal a deal" with
a handshake that leaves a rival convulsing on the floor.

Personal Gear

Thorian wine flask wourth


Heavy Clothing (50$)

Commlink 2 ($200)

C O M L I N K - = 2 (50$)
A common device found across the galaxy, comlinks
come in a variety of forms depending on their function
and user. Each allows for audio messaging between two

S T I M P A C K - = 1 (25$)
Stimpacks are auto-injection tubes filled with medicine,
bacta, and painkillers. They are field-ready
emergency health recovery products, and useful for
quick healing in the field. There are countless makers
of stimpacks, from Chiewab Amalgamated Pharmaceuticals
to Athakam MedTech.
It takes a maneuver for a character to inject a stimpack
in himself or another. Stimpacks are one-use
items, and automatically heal 5 wounds. Characters
can use stimpacks more than once, but each use
heals one less wound (so the second use heals four,
the third use heals three, and so on). The sixth stimpack
heals no wounds—the character is already oversaturated
with the medicine for it to have any effect.
It takes a day for the character's body to process the
stimpacks and for him to be able to use them at full
effectiveness. See page 220 for more information

B I N D E R S = (25$)
Restraints come in many forms, but all are designed
to keep a conscious prisoner subdued and manageable.
Basic binder cuffs are strong enough to keep a
Wookiee under control and are part of any bounty
hunter's standard kit. Binders are made by a variety
of different companies, such as Locris Syndicated Securities,
although most follow the same basic design.
Breaking free of binders is often a matter of either
sheer brawn or impressive agility and flexibility. The
difficulty of each restraint is different depending on
make and model, but the most common restraints require
a Daunting ( • • • • ) Athletics or Coordination
check to escape.

U T I L I T Y B E LT = (25$)
A utility belt is a common item for those on active
missions where quick access to tools and gear is a necessity;
even Imperial stormtroopers use them. Their
contents will vary with their user and their planned actions;
sabotage missions might have belts with explosives
and security slicer chips, while a ship mechanic
might have his stuffed with his favorite tools. Some
belts also have weapon holsters or clips.
Utility belts increase the character's encumbrance
threshold by 1.

Assets & Resources

40 credits wourth of porn from a barman

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wheel and Deal (10) 1 73 When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Wheel and deal (5) 1 When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Know Someone (5) 1 Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Smooth Talker (5) 1 When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional ft equal to ranks in Smooth Talker
know Someone (15) 1 Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Nobody's fool (15) 1 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.

Background

Born on the fringes between the outer rim and the core worlds, Mel learnt to get what you want, you've got to drive a hard honest bargain, Her parents are some of the finest, most accomplished traders in the sector/ Seller Reputation is everything, and Mel is dedicated to providing the best service possible. Remember "it's legal somewhere!"

Mel is an alert young woman, throughout her life she learned much from her parents business practices, if there's one thing in the universe that is a true display of power, it's wealth, influence, and honesty.

Sure some businesses might backstab their allies for a quick buck, but as long as your deals are on the 'up and up' people think twice before betraying the only reliable trader in the galaxy,

Some might make a quick buck with idle threats, but what really matters is the 'follow through'. Never-mind the philosophy of the Sith, Offer one hand but arm the other,- and you'll never be caught on a bad deal.

Motivation

Greed:

After every successful deal, Mel kicks back with a drink and the dreams of beach front property...or a ship of her own...why not both, she'll have the money for it.....eventually...just one more drink..

(((book excerpt) Greed: Money is the prime motivator for this character. The character may be active in business, investing, or the triedand-
true method of theft to increase his credit bank.))

Obligations

Addiction Obligation 10 - 5 wheel and deal/ 5 smooth talker


Addiction - Heavy Drinking/small drug use.

Mel loves to kick back with a drink or two after a successful business transaction...she's good at what she does,.. and that's why it's pretty bad for her.

With so many good deals she hits the bars frequently, never one to partake in anything to dangerous or illegal (not where it *IS* illegal anyway).

she hits the bottom of the bottle alot.

Description

I am always on the level, no dishonesty here, but the good thing is I don't have to tell lies, because I don't do anything legal, depending on which part of the galaxy I'm in!

Other Notes

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