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Grit x2 |
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Add +1 to Strain |
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Physical Training |
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Add Bonus Die per rank of PT to Athletics + Resilience rolls |
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Command 2 |
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Add Bonus Die per rank of Command when making Leadership checks, affected targets gain Bonus die to discipline for 24 hours |
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Clanker Killer |
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Before rolling a combat check that targets a droid, remove bonus die up to the characters ranks in Clanker Killer from the pool and add success and advantage to the result |
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First Among Brothers 2 |
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When there are no disadvantage symbols rolled, the check gains advantage equal to the rank in First Among Brothers |
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Toughened |
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+2 to Wound Threshold |
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Coordinated Assault |
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Take the number of Coordinated Assault Maneuver; a number of engaged allies equal to Leadership ranks add advantage to combat checks until the beginning of the next turn. Range increases by number of Coordinated Assault |
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Scrap 'Em |
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On a successful attack, may suffer 2 strain and select allies equal up to ranks in Leadership, who add bonus die to attack against the target until the character's next turn |
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Prime Positions |
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When a character or an ally is in short range takes cover they both increase their soak against ranged attacks by 1 per rank of Prime Positions until they leave cover |
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Tactical Advance |
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The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn, the characters and allies in short range may leave cover and still receive its benefits |