Threshold | 13 |
Current | 13 |
Threshold | 15 |
Current | 15 |
Ranged | 0 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Pr) | X | 1 | ||
Melee (Br) | 2 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibrosword |
RangeEngaged |
SkillMelee |
|
Defensive 1, Pierce 2, Viscious 1 |
Damage+2 |
Critical2 |
|
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Stun Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage |
Damage8 |
CriticalNA |
Name | Rank | Book & Page | Description |
---|---|---|---|
Outdoorsman | 1 | Force and Destiny 149 | The character removes ■ per rank of Outdoorsman from his checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). |
Parry | 2 | Force and Destiny 149 | When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
Resist Disarm | 1 | Force and Destiny 151 | If the character would be disarmed or his weapon would be damaged or destroyed, he may choose to suffer 2 strain to ignore the effect. |
Makashi Technique | 1 | Force and Destiny 146 | While making a check with the lightsaber skill, the character may use Presence instead of Brawn |
Grit | 2 | Force and Destiny 144 | Gain +1 Strain threshold |
Duelist Training | 1 | Force and Destiny 142 | Add Blue Dice to all Lightsaber and Melee combat checks when engaged with only one opponent |
Feint | 1 | Force and Destiny 142 | Upon missing an opponent with a Lightsaber, Brawl, or Melee combat check, the character may spend Triumph or 3 advantages to upgrade the difficulty of the opponent’s next combat check targeting the character during this encounter by the character’s ranks in Feint. |