|
Outdoorsman |
1 |
Force and Destiny 149 |
The character removes ■ per rank of Outdoorsman from his checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). |
|
Parry |
2 |
Force and Destiny 149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
|
Resist Disarm |
1 |
Force and Destiny 151 |
If the character would be disarmed or his weapon would be damaged or destroyed, he may choose to suffer 2 strain to ignore the effect. |
|
Makashi Technique |
1 |
Force and Destiny 146 |
While making a check with the lightsaber skill, the character may use Presence instead of Brawn |
|
Grit |
2 |
Force and Destiny 144 |
Gain +1 Strain threshold |
|
Duelist Training |
1 |
Force and Destiny 142 |
Add Blue Dice to all Lightsaber and Melee combat checks when engaged with only one opponent |
|
Feint |
1 |
Force and Destiny 142 |
Upon missing an opponent with a Lightsaber, Brawl, or Melee combat check, the character may spend Triumph or 3 advantages to upgrade the difficulty of the opponent’s next combat check targeting the character during this encounter by the character’s ranks in Feint. |