Threshold | 32 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 6 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 6 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 3 | ||
Knowledge: Xenology (Int) | 0 |
SX-21 Pump-Action Scatter Blaster |
RangeShort |
SkillRanged: Heavy |
|
Blast 6, Cumbersome 3, Prepare 1, During a successful attack against a target at engaged range, the SX-21 has the Pierce 4 item quality rather than the Blast 6 item quality. |
Damage10 |
Critical3 |
|
Personal Vibrosaw |
RangeEngaged |
SkillMelee |
|
Cumbersome 4, Pierce 2, Sunder, Unwieldy 4, Vicious 2 |
Damage4 |
Critical2 |
|
Mon Cal Defenses Mini-Torpedo Launcher |
RangeLong |
SkillRanged: Heavy |
|
Blast 6, Cumbersome 2, Limited Ammo 2 |
Damage8 |
Critical2 |
|
Salus DF-D1 Duo-Flechette Rifle |
RangeShort |
SkillRanged: Heavy |
|
Blast 4, Limited Ammo 5, Linked 1, Vicious 2 |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
(INCIDENTAL) Rapid Reaction | 2 | Vanguard | Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction |
(INCIDENTAL) Suppressing Fire | 2 | Vanguard | Character and allies in short range may spend 1 advantage on failed combat checks one per round to inflict 1 strain per rank of Suppressing Fire on the target. |
(INCIDENTAL) Point Blank | 2 | Vanguard/Commando | Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short ranged or engaged. |
(INNATE) Moving Target | 1 | Vanguard | If the character has already acted this round, increase ranged defense by 1 per rank of moving target. |
(MANEUVER) Seize the Initiative | 1 | Vanguard | Once per session as a maneuver, may make a Hard (3) Athletics check. On a success other PCs may take their turns immediately. |
(INCIDENTAL) Dynamic Fire | 1 | Vanguard | When making a ranged attack while engaged with opponent, may suffer 2 strain to reduce the ranged modifier by 1. |
(INCIDENTAL) Durable | 1 | Heavy | May reduce any Critical Injuries suffered by 10 per rank of Durable to a minimum of 1. |
(INCIDENTAL) Heroic Resilience | 1 | Heavy | Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience. |