Commander Abigail Kaz by AgentStraggler

Species
Human (Corellian)
Career
Soldier
Specializations
Vanguard, Commando, Heavy
System
Age of Rebellion

7
Threshold 32
Current 0
Threshold 16
Current 0
Ranged 2
Melee 2

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Characteristics

7
6
3
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 6
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 6
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

SX-21 Pump-Action Scatter Blaster
Range
Short
Skill
Ranged: Heavy
Blast 6, Cumbersome 3, Prepare 1, During a successful attack against a target at engaged range, the SX-21 has the Pierce 4 item quality rather than the Blast 6 item quality.
Damage
10
Critical
3
Personal Vibrosaw
Range
Engaged
Skill
Melee
Cumbersome 4, Pierce 2, Sunder, Unwieldy 4, Vicious 2
Damage
4
Critical
2
Mon Cal Defenses Mini-Torpedo Launcher
Range
Long
Skill
Ranged: Heavy
Blast 6, Cumbersome 2, Limited Ammo 2
Damage
8
Critical
2
Salus DF-D1 Duo-Flechette Rifle
Range
Short
Skill
Ranged: Heavy
Blast 4, Limited Ammo 5, Linked 1, Vicious 2
Damage
9
Critical
3

10
1075

Weapons & Armor

SX-21 Pump-Action Scatter Blaster 3/5
- Under-Barrel Grapnel Launcher
Base Modifier: Encumbrance +2. As an action, make an Average (2 difficulty) Ranged (Light) check to secure grappling hook to an object within medium range. Reel in cord as an action to pull self to object (or other way around if object is unsecured. Can pull someone else along as well with an Average (2 difficulty) Athletics check.
- Forearm Grip
Base Modifier: Decrease the difficulty of Ranged (Heavy) checks when engaged by 1.

Mon Cal Defenses Mini-Torpedo Launcher
Upgrade difficulty of combat checks outside water twice.
Weapon profile is using Anti-Personnel mini torpedo ammunition. Other mini-torpedoes are available, replacing the profile with that of the torpedo being used.

Salus DF-D1 Duo-Flechette Rifle

Personal Gear

Leviathan Power Armour
-Suit is fully sealed and has an integrated respirator.
-Equipped with one Mon Cal Defenses Mini Torpedo Launcher and one Salus DF-D1 Duo-Flechette Rifle.
- Heating System
Base Modifier: Reduces difficulty of resilience checks due to the cold by 1. Removes 2 setback dice imposed due to extreme cold.
- Enhanced Optic Suite
Base Modifier: Remove up to 2 setback dice imposed due to darkness, smoke or other environmental effects which obscure vision.
- Strength Enhancement System
Base Modifier: Increase Brawn by 1 while wearing the armour.
- Personal Vibrosaw
Base Modifier: Ability to cut quickly through most environmental materials. Typically can cut a hole large enough to move through in common durasteel doors/walls within 2-3 rounds.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
(INCIDENTAL) Rapid Reaction 2 Vanguard Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction
(INCIDENTAL) Suppressing Fire 2 Vanguard Character and allies in short range may spend 1 advantage on failed combat checks one per round to inflict 1 strain per rank of Suppressing Fire on the target.
(INCIDENTAL) Point Blank 2 Vanguard/Commando Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short ranged or engaged.
(INNATE) Moving Target 1 Vanguard If the character has already acted this round, increase ranged defense by 1 per rank of moving target.
(MANEUVER) Seize the Initiative 1 Vanguard Once per session as a maneuver, may make a Hard (3) Athletics check. On a success other PCs may take their turns immediately.
(INCIDENTAL) Dynamic Fire 1 Vanguard When making a ranged attack while engaged with opponent, may suffer 2 strain to reduce the ranged modifier by 1.
(INCIDENTAL) Durable 1 Heavy May reduce any Critical Injuries suffered by 10 per rank of Durable to a minimum of 1.
(INCIDENTAL) Heroic Resilience 1 Heavy Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience.

Background

Motivation

Duties

Description

Other Notes

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