Age of Rebellion
| Threshold | 32 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 6 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 6 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 3 | ||
| Knowledge: Xenology (Int) | 0 |
| SX-21 Pump-Action Scatter Blaster |
RangeShort |
SkillRanged: Heavy |
|
| Blast 6, Cumbersome 3, Prepare 1, During a successful attack against a target at engaged range, the SX-21 has the Pierce 4 item quality rather than the Blast 6 item quality. |
Damage10 |
Critical3 |
|
| Personal Vibrosaw |
RangeEngaged |
SkillMelee |
|
| Cumbersome 4, Pierce 2, Sunder, Unwieldy 4, Vicious 2 |
Damage4 |
Critical2 |
|
| Mon Cal Defenses Mini-Torpedo Launcher |
RangeLong |
SkillRanged: Heavy |
|
| Blast 6, Cumbersome 2, Limited Ammo 2 |
Damage8 |
Critical2 |
|
| Salus DF-D1 Duo-Flechette Rifle |
RangeShort |
SkillRanged: Heavy |
|
| Blast 4, Limited Ammo 5, Linked 1, Vicious 2 |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| (INCIDENTAL) Rapid Reaction | 2 | Vanguard | Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction |
| (INCIDENTAL) Suppressing Fire | 2 | Vanguard | Character and allies in short range may spend 1 advantage on failed combat checks one per round to inflict 1 strain per rank of Suppressing Fire on the target. |
| (INCIDENTAL) Point Blank | 2 | Vanguard/Commando | Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short ranged or engaged. |
| (INNATE) Moving Target | 1 | Vanguard | If the character has already acted this round, increase ranged defense by 1 per rank of moving target. |
| (MANEUVER) Seize the Initiative | 1 | Vanguard | Once per session as a maneuver, may make a Hard (3) Athletics check. On a success other PCs may take their turns immediately. |
| (INCIDENTAL) Dynamic Fire | 1 | Vanguard | When making a ranged attack while engaged with opponent, may suffer 2 strain to reduce the ranged modifier by 1. |
| (INCIDENTAL) Durable | 1 | Heavy | May reduce any Critical Injuries suffered by 10 per rank of Durable to a minimum of 1. |
| (INCIDENTAL) Heroic Resilience | 1 | Heavy | Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience. |