S(h)aq by SanquaL

Species
Selonian
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

4
Threshold 13
Current 3
Threshold 13
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 2
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Tail
Range
Engaged
Skill
Ranged: Heavy
May use tail as weapon using Agility characteristic and Brawl skill Knockdown targets with 1 advantage (as opposed to 2) results
Damage
+1
Critical
5

35
120
650
2/7

Weapons & Armor

Weapon: MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL
Encumbrance: 1
Hard Points: 4
Damage: 6
Critical: 3
Qualities: Stun Setting
Features:
Reduce the difficulty of Mechanics checks to repair a Model 53 or modify attachments on it by one

Weapon: MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL
Encumbrance: 1
Hard Points: 4
Damage: 6
Critical: 3
Qualities: Stun Setting
Features:
Reduce the difficulty of Mechanics checks to repair a Model 53 or modify attachments on it by one

Armor: Heavy Clothing
Encumbrance: 1 (0)
Soak: 1
Defense: 0

Personal Gear

Assets & Resources

Current leave: 35 hours
Current stimpack uses out of 5: 4

-Acquired [Heavy Blaster Rifle]

Usual requisitions.
-4 Stimpacks (1)
-2 Reloads (1)
-2 Armor-piercing Grenades (3)
-1 Comlink (1)

Critical Injuries & Conditions

34 - Stunned - Staggered.

Talents

Name Rank Book & Page Description
Quick Strike 2 Edge of The Empire, 141 Add (boost) dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Rapid Reaction 1 Edge of The Empire, 141 The character may suffer a number of strain to add an equal number of (Success) to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction
Quick Draw 0 Edge of The Empire, 141 Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
QUICK DRAW (IMPROVED) 0 Fly Casual, 33 The character may activate the Quick Draw talent twice per round (instead of just once per round)

Background

Saq was -mostly- raised by himself.

His family had him cast away not so long after his 4th birthday. Only because he was a male of his species and was born without a flawless fur. He ran into trouble at every step he made early in his life, until ha managed to stowaway on a cargo ship, flying far away from the core worlds. There was nothing left to him. No family, no society. A few days into the journey, his ship was attacked by pirates. They killed the crew and found Saq while he was hiding behind a few crates at the back of the hold. He was trying to fight for his life, but had no chance. However, his natural agility and ferocity made an impression on the boarding party. They take him back to their base.

Eventually, he found a new home within the "The Slippery Lads". He learned how to fly, build a few underground connections, but most importantly, he became the master of the blaster pistol. Two of them. At once.

Eventually, the Lads came across The Empire. Most of them had a rather lengthy criminal record already. While they were on a raid around the Lantillies sector, their ship was jumped by a Vindicator-class heavy destroyer ... it took less than a minute. And most of his mates were gone.

Motivation

VENGEANCE (Imperials)
The character seeks revenge against those responsible for some terrible action, never resting until vengeance is satisfied. Satisfaction is only temporary though as there is always a new target awaiting attention.

Obligations

SABOTAGE - DUTY (25)
The largest and most powerful military force in the history of the galaxy is also the most vulnerable to acts of destruction and asset denial. The character is focused on disrupting Imperial operations in any way possible, whether it's the manufacture of weapons, troop movements, supply shipments, banking systems, or any other key operation, in order to make the Empire act more slowly and less capably. Truly showy acts of destruction also work to erode a population's will to support the Empire, or so the PC often believes (though the Alliance expressly forbids actual acts of terrorism).

Source(s): Age of Rebellion Core Rulebook, Page 47

Description

A young, cheerful fellow. Stands around 1.9m, he is rather on the smaller side of the "average" for his species. He tries to compensate -and sometimes overcompensate- showing off two holsters on his belt and his beloved cape on his shoulders.

While his unusually white fur might give him a warm, playful look, his ice-cold blue eyes shows the true nature of a professional.



Other Notes

Operation Strike Out (2020-04-46) XP: 25, Duty: 25 (mission report), Credits 300, 24 hours.
Operation Icy Steel (2020-04-18) : Base: 20 XP, 15 Duty, 300cr, 24 hrs.
Operation Pipeline: 15 XP 10 Duty 24hrs 300 cr
+ Heavy Blaster Rifle

Approved by Hidron on 4/4/2020 3:34PM

Special Abilities:
Sees in Darkness - Selonians see in almost total darkness. Remove all â–  added due to darkness.
Coordination +1

Duty Breakdown: (10)
+10 xp

XP Breakdown:
+80 Base
-40 Agility 3->4
-20 Cunning 1->2
-20 Presence 1->2

After Character Creation:
+15 as per SFL rules
+10 from Duty
-5 Quick Strike
-5 Rapid Reaction
-5 Quick Draw
-10 Quick Strike
15 Operation pipeline
-10 QUICK DRAW (IMPROVED)
-5 Coercion 0->1
+20 Operation Icy Steel
-10 Ranged Light 1->2

Credits BreakDown:
+500 Starting (as per SFL rules)
-450-second MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL

Free Gear:
Armor: Heavy Clothing
Weapon: MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL

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