Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 4 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
| Vicious 4 |
Damage10 + 4 |
Critical2 |
|
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage7 + 4 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 1 | Gain +1 Strain Threshold. | |
| Quick Draw | 1 | Once per round, draw or holster a weapon or item as an incidental. | |
| Quick Draw (Improved) | 1 | May use the Quick Draw incidental twice per round. | |
| Quick Strike | 2 | Add BLUE DIE per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
| Sorry About The Mess | 1 | Decrease the Critical rating of a weapon by 1, to a minimum of 1, against targets that have not acted yet this round. | |
| Rapid Reaction | 2 | Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of SUCCESS to initiative checks. | |
| Lethal Blows | 1 | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | |
| Guns Blazing | 1 | Use the Guns Blazing incidental; suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with more than one weapon. | |
| Natural Marksman | 1 | Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check. | |
| Deadly Accuracy | 1 | When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. |