Background
Wrong Place, Wrong Time
Is a delivery boy/courier for hire; wanted to be a pilot as a kid and see the galaxy but had to support his family and take over the family business doing deliveries. He started to take higher paying jobs from outside his fam; ran into doing errands for bad people because it paid well and he needed to help his family afford living n shit. He was thrust into trouble when he delivered some illegal cargo for a sketchy client that ended up getting him in trouble. Because of the failed delivery, he’s also in trouble with the sketchy client who is part of a space mafia.
Smuggler; Pilot
The various ways a Smuggler can focus his efforts are covered here, with each specialization detailed below. PILOT- A GALAXY OF DESTINATION S Plenty of folks know how to fly a starship, but a Smuggler who specializes as a Pilot develops a relationship with his ship, and it becomes an extension of his wit and his will. He can make a plodding old transport run far above its performance ratings, and given time and some modifications, he can turn it into one of the fleetest and most maneuverable craft ever to take to the stars. A Pilot is naturally focused on mastering his craft, and his additional career skills show it: Astrogation, Gunnery, Piloting (Planetary), and Piloting (Space). If this is the character's starting Specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. A Pilot's talents further reinforce his dominance in the cockpit. Pilot is another specialization that rarely leads to unemployment. If a Pilot doesn't already have his own ship (and the inevitable Obligation that goes with it), he will likely be able to sign on with any number of groups, criminal or otherwise. Once he establishes his competency at the controls, he'll be able to get some fairly choice assignments. A Player Character Pilot will be considered indispensable to his group, especially after the first space battle or ship-related crisis.
Motivation
CAUSE:
Obligations
Criminal (Obligation of 10)
The character has a criminal record, or was accused of a crime (perhaps one he didn't even commit), and is somehow embroiled in the legal system. Obligation may be settled by paying ongoing legal costs, making attempts to bury evidence, or efforts to prove his innocence.
Favor (Obligation of 5)
The PC owes a big favor. Perhaps officials looked the other way when he smuggled in goods, or a friend got him out of prison. Regardless, the favors are stacking up, and soon he's going to be asked to pay them back or return the favor. This favor may be called in a little at a time, prolonging the Obligation.
Description
The Weak / Charity: The character fights for the underdog, disliking bullies and totalitarianism. He'll put the interests of
those in need before his own and may donate time or money to aid the less fortunate.
He wanted to be a pilot to help pilot ships when fighting the Empire, etc etc