Nefne Donavor Vezroc by Anidohi

Species
Zeltron
Career
Colonist
Specializations
Performer
System
Edge of the Empire

0
Threshold 20
Current 0
Threshold 10
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
3
1
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 3
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 2
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Performer Baton
Range
Medium
Skill
Ranged: Light
Stun Setting, Paired Weapon (Mon Calamari Battle Baton)
Damage
5
Critical
4
Performer Baton
Range
Engaged
Skill
Melee
Disorient 2, Stun Damage (Z2 Stun Baton)
Damage
+2
Critical
6

260
90

Weapons & Armor

Personal Gear

(Quantity:2) R-8V Remote. Fog Machine and Laser light show generator.

Assets & Resources

Critical Injuries & Conditions

Disorient (Active)
When Disorient is triggered, the target is Disoriented for a number of rounds equal to the weapon's Disorient rating.

A Disoriented target adds to all Skill Checks they perform.

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Stun Damage (Passive)
Some weapons deal Stun damage instead of regular damage. In this case, the weapon deals damage as Strain instead of Wounds. This damage is still reduced by a target's Soak.

A variant of this is a Stun setting. As an incidental, the wielder can choose to switch the setting of their weapon to "Stun." When weapons with a stun setting are used to deal stun damage, their range changes to short and cannot be increased.

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Paired Weapons

This modification is a matter of balancing a pair of weapons to feel better to use in tandem, as many gunslingers enjoy using two weapons for combat.

Price 300 (for the pair)
HP Required 1 (per weapon)
Rarity 3

This can only be applied to one handed weapons

Base Modifier: Reduces advantage results required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.

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Dual Wield
Ch

Talents

Name Rank Book & Page Description
Kill With Kindness 1 Remove 1 setback per rank of Kill With Kindness from all Charm and Leadership checks.
Distracting Behavior 3 As a maneuver, suffer Strain up to ranks in Cunning. Until start of next turn, equal number of Engaged NPCs suffer threat on checks. Ranks increase range.
Convincing Demeanor 1 Remove 1 setback per rank of Convincing Demeanor from all Deception or Skulduggery checks.
Congenial 1 As an incidental, suffer Strain up to ranks in Congenial to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by the same, by an equal number.
Dodge 1 When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Intense Presence 1 May spend a Destiny Point to recover Strain equal to Presence rating.
Natural Athlete 1 Once per session, may re-roll any one Athletics or Coordination check.

Background

Motivation

Obligations

Description

Other Notes

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