Threshold | 20 |
Current | 0 |
Threshold | 10 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 2 | |||
Charm (Pr) | X | 3 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | X | 3 | ||
Deception (Cun) | X | 2 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 2 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 1 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Performer Baton |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Paired Weapon (Mon Calamari Battle Baton) |
Damage5 |
Critical4 |
|
Performer Baton |
RangeEngaged |
SkillMelee |
|
Disorient 2, Stun Damage (Z2 Stun Baton) |
Damage+2 |
Critical6 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Kill With Kindness | 1 | Remove 1 setback per rank of Kill With Kindness from all Charm and Leadership checks. | |
Distracting Behavior | 3 | As a maneuver, suffer Strain up to ranks in Cunning. Until start of next turn, equal number of Engaged NPCs suffer threat on checks. Ranks increase range. | |
Convincing Demeanor | 1 | Remove 1 setback per rank of Convincing Demeanor from all Deception or Skulduggery checks. | |
Congenial | 1 | As an incidental, suffer Strain up to ranks in Congenial to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by the same, by an equal number. | |
Dodge | 1 | When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. | |
Jump Up | 1 | Once per round, may stand from seated or prone as an incidental. | |
Intense Presence | 1 | May spend a Destiny Point to recover Strain equal to Presence rating. | |
Natural Athlete | 1 | Once per session, may re-roll any one Athletics or Coordination check. |