Force and Destiny
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| A280 C Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1, Cumbersome 3, Stun Setting |
Damage9 |
Critical4 |
|
| Vibro-Ax |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Sunder, Vicious 3 |
Damage+3 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dark-Siders: | Racial | Start as a Dark-Sider by default | |
| Sith Secrets | Racial | When purchasing the base version of a Force power, reduce the cost by 5xp. | |
| Prime Postitions | (5xp WL) | When this character or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. | |
| Grit | (10xp WL) | +1 Strain Threshold | |
| Suppressing Fire | (15xp WL) | Character and allies in Short range may spend 1 advantage on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. | |
| Coordinated Assault | (20xp WL) | Perform a Coordinated Assault maneuver to add 1 advantage to combat checks for a number of Engaged allies equal to Leadership until the beginning of the next turn. Increase range per rank. |