Lightsaber
-Varpeline Crystal (When spending Triumphs to inflict a Critical Injury, the character may spend an additional Triumph to automatically inflict the Maimed Critical Injury on their target.
Shoto
-Ghostfire Crystal (the wielder may spend 4 Advantages or 1 triumph to prevent the target from using the Parry talent to reduce damage from this attack.
Jedi Reconnaissance Armor (add boost to Stealth Checks)
Personal Gear
Jedi utility belt
-Emergency Rations
-Emergency medpac
-Glow Rod
-Aquata Breather
Respirator
Stim-Pack
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Intimidating
1
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in intimidating
Fearsome
2
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check with the difficulty equal to the character's ranks in Fearsome
Grit
1
+1 to strain threshold
Force Rating
1
+1 force rating
Toughened
1
Gain +2 wound Threshold
Sense Advantage
1
Once per session, may add two setbacks to 1 NPC's skill check.
Force Powers
Force Rating
2
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting. The user may spend force to immobilize a target within short range until the end of the user's next turn. If the user used any dark side force points, the target also suffers 1 wound per point spent (ignoring soak)
Upgrade
Effect
Power
Move
Description
The user may spend Force points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength
Spend force point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control
The user can hurl objects to damage targets, by making a ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Range
See above
Range
Spend force point to increase power's range by a number of range bands equal to Range upgrades purchased.