Gar Vizla by sdennis400

Species
Mandalorian Human
Career
Soldier
Specializations
Commando
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 12
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

0
115
0
4

Weapons & Armor

Blaster Carbine
Laminate Armor

Personal Gear

Comlink (handheld)
Mk VI Modular Backpack
Field Rations (2)
Ration Pack

Assets & Resources

Starting Credits: +500 cr
+10 Obligation: +2,500 cr
500 credits award: +500cr

Laminate Armor: -2,500 cr
Blaster Carbine: -850 cr
Comlink (handheld): -25 cr
Field rations (2): -10 cr each (20 cr)
Ration pack: -5 cr
Mk VI Modular Backpack: -75 cr

Starting XP: +105 XP
10 XP award +10 XP
Brawn 3: -30 XP
Agility 3: -30 XP
Intellect 3: -30 XP
Toughened: -5 XP
Durable: -10 XP
Physical Training: -10 XP

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened +2 wound threshold
Physical Training Add 1b per rank of Physical training to Athletics and Resilience checks.
Durable May reduce and Critical Injury suffered by 10 per rank of Durable to a minimum of 1.

Background

Gar Vizla grew up on the run, the death watch had been betrayed, the clone wars were ending, Maul had taken over, declared himself Mandalore, and his family had fled along with others led by Bo-katan Kryze, the sister of the now dead Dutchess. On the run, they learned to hide, to fight from the shadows, to only be seen one at a time. Gone were the days of raw overwhelming firepower, the days of the Mandalorians as a force to be feared. They hid in places known as Coverts, secreted away, only able to access the surface one at a time, hiding their numbers like the sand people of Tatooine. It was in this manner that he was raised, hearing the stories of ancient ways, of great warriors, of when they were once feared. He grew up steeped in tradition, his helmet never removed in the presence of others, fighting, hunting, tracking all skills he learned from a young age. He yearned to achieve the heights of greatness they had once held, the knowledge of working with Beskar, the ways of true war.

Soon, as the Empire grew in power and the ways were slowly lost, his family made their way to the outer rim. There, they were able to better blend in, to hide, to go to ground where the Mandalorians were but a myth, a whisper in the night. A story told to children to keep them quiet, to have them behave, ancient allies of the sith, enemies of the fabled Jedi. In time, Gar was trusted enough to be allowed to leave the covert, where he began work as a bounty hunter, albeit one with little reputation, prefering to keep to smaller bounties so as to avoid attention.

However, all that changed one day, when Uncle Maw reached out with a job...

Motivation

Gar seeks to provide for his tribe, to keep them safe, and to help them raise the next generation of warriors. He longs to restore his people, to bring them to the heights of culture and strength they once held. He takes what jobs he can, and seeks to build his own reputation.

Obligations

Fervor - A strident belief in mandalorian supremacy, and the rightness of their old ways, as well as a fervent need for glory that accompanies it.

Description

Other Notes

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