Weapons & Armor
Blaster Pistol (1 e)
Sap Gloves (1 e, requires daunting perception check to notice)
Koromorian Half Vest (1 def, 1 soak, 3 e when off)
Personal Gear
Earbud Comlink (Has a usable range of Long. Noticing that an individual is wearing an earbud comlink requires a Hard (ddd) Perception check)
Macrobinoculars (Magnify targets up to 10 km. 1 e).
Stimpack X 3 (Requires one maneuver to use on self or other, Immediately heals 5 wounds, a second stimpack heals 4 wounds, third 3 wounds and so on, six stimpacks in a single day has no effect).
Slicewire (Comes in small spools containing 10 meters of wire. When used as a weapon, slicewire has the following profile (Brawl; Damage +2; Critical 2; Range [Engaged]; Pierce 2, Vicious 3). If a user fails a Brawl check when using this weapon, the GM may spend ttt or o to inflict the weapon's full damage onto the user. 1 e).
Whyren's Reserve (Bottle) (Same as Corellian whiskey but aged 20 years and often traded on the black market. 1 e).