Kiril T'emm by Maccasey66

Species
Chadra-Fan
Career
Engineer
Specializations
Sapper, Gadgeteer
System
Age of Rebellion

2
Threshold 12
Current 11
Threshold 13
Current
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) X 1
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) X 3
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
275
5
17

Weapons & Armor

HH-50 Heavy Blaster - 1300 Cr

1x empty Posion gas greanades - 50 Cr
1x Posion gas greanades - 50 Cr
4x Flex-5 Detonite Tape - 30 Cr
0x Stun Grenades - 100 Cr
1x Wipe-3 Data-Purge Grenade - 100 Cr
9x Frag-Grenade - 50 Cr
3x Detonite Charge - 50 Cr
2x Firepaste
1x Cammo Paint
1x Comlink - 25Cr

1x Pit Crew Coveralls - 100 Cr
1x A/TK Tracker Utility Vest 150 Cr
1x Remote control to IED our house
Stormtrooper Fillings

Personal Gear

1x "Breaker" Heavy Hydrospanner - 250 Cr
1x Breath Mask - 75 Cr

Backpack - 50 Cr
Loadbearing gear - 100 Cr
Utility belt - 25 Cr

Assets & Resources

Big ass Tank Cannon (Has superior)

400credits towards to the droid chassis (Medical)

25credits each

Critical Injuries & Conditions

4 duty

Talents

Name Rank Book & Page Description
Reduced Silouette 1 Chadra-Fan have a Silhouette of 0
Acute Senses 1 Chadra-Fan remove 2 Difficulty from Perception Checks
Construction Specialist 1 Fully Operational - 30 Remove difficulty = To ranks in this skill from checks to construct defenses, Fortifications and similar projects
Toughened 1 Age of Rebellion - 158 Gain +2 Wounds
Known Schematic 1 Age of Rebellion - 151 Once per session make a Hard (3 Diamond) Knowledge (Education) check, Sussess grants familiarity with a building or ship's design
Contraption 1 Once per session make a Hard (3 Diamond) Mechanics Check to fashion a Device to solve a current problem using just the tools and parts on hand
Durable 1 May reduce any Critical Injury Suffered by 10 per rank of Durable to a minimum of 1
Improvised Defenses 1 May make an Average (2 Diamond) Survival Check to fashion small defenses. It provides cover for up to 4 characters for the rest of the encounter
Improved Detonation 1 Once per session make a Hard (3 Diamond) Mechanics Check to build an IED, it can be detonated by any logical means (Pressure, Time, Fuse etc). Damage is Int+ Mechanics Ranks Plus successes. Blast is the same as damage. Triumph increase DMG by 2, Despair makes it blow in your face
Master Grenadier 1 Decrease the Advantage cost to activate blast by 1 to a minimum of 1
Master Demolitionist 1 When resolving an attack from a personal explosive or ordinance device spend advantage or triumph to make the range of the blast quality act as if short range or medium if already short
Powerful blast 2 Increase blast damage from explosives, explosives weapons and grenades by 1 for every rank in this skill
Grit 1 +1 strain
Intimidating - Gadgeteer 1 Suffer stress upto ranks in this to upgrade your intimidation or downgrade your difficulty

Background

CT-67 is the number of a gate guard

Motivation

Duties

5
Sabotage: The largest and most powerful military force in the history of the galaxy is also the most vulnerable to acts of destruction and asset denial. The character is focused on disrupting Imperial operations in any way possible, whether it’s the manufacture of weapons, troop movements, supply shipments, banking systems, or any other key operation, in order to make the Empire act more slowly and less capably. Truly showy acts of destruction also work to erode a population’s will to support the Empire, or so the PC often believes (though the Alliance expressly forbids actual acts of terrorism).

Description

Other Notes

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