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Brace |
1 |
|
Perform the Brace maneuver to remove 1 setback per rank of Brace from next Action. This may only remove Brace added by environmental circumstances |
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Deadly Accuracy |
1 |
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When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. Selected skill: Ranged - Heavy |
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Dedication |
1 |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Bonus Characteristic: Agility +1 |
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Lethal Blows |
2 |
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Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
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Quick Draw |
1 |
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Once per round, draw or holster a weapon or accessible item as an incidental. |
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Quick Draw Improved |
1 |
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May use Quick Draw twice per round. |
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Quick Strike |
1 |
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Add a boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Rapid Reaction |
1 |
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Suffer a number of strain to add an equal number of successes to initiative check. Strain suffered in this way cannot exceed ranks in Rapid Reaction. |
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Sniper Shot |
1 |
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Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
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Toughened |
1 |
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Gain +2 Threshold |
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True Aim |
1 |
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Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. |
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Grit |
1 |
|
Gain +1 Strain Threshold |