Specializations
Gadgeteer, Force Emergent
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
2 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
X |
1 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
1 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
X |
2 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
2 |
|
|
| Piloting: Planetary (Ag) |
X |
1 |
|
|
| Piloting: Space (Ag) |
X |
2 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Int) |
X |
2 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
X |
1 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Int) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
X |
2 |
|
|
| Ranged: Heavy (Ag) |
X |
1 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
1 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Shock Gloves |
Range
Engaged |
Skill
Brawl |
|
|
Stun 3
|
Damage
|
Critical
5 |
|
Training Saber |
Range
Engaged |
Skill
Lightsaber |
|
|
Stun Damage
|
Damage
6 |
Critical
|
|
Bola |
Range
Short |
Skill
Ranged: Light |
|
|
Ensnare 3, Knockdown, Limited Ammo 1
|
Damage
2 |
Critical
|
|
Light Blaster Pistol |
Range
Medium |
Skill
Ranged: Light |
|
|
Stun Setting
|
Damage
5 |
Critical
4 |
|
Slugthrower Rifle |
Range
Medium |
Skill
Ranged: Heavy |
|
|
Cumbersome 2
|
Damage
7 |
Critical
5 |
Weapons & Armor
Shock Gloves, Training Saber, Bola x2, Light Blaster Pistol, Slugthrower Rifle, Laminate (painted)
Personal Gear
Comlink, Electrobinoculars, Sabacc Deck, Binders
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Brace |
1 |
|
Maneuver: Remove [Black] per rank from next Action, environmental only |
|
Toughened |
1 |
|
+2 Wound per rank |
|
Intimidating |
1 |
|
Suffer Strain to downgrade or upgrade coercion per rank |
|
Defensive Stance |
1 |
|
Maneuver: Once per round suffer strain to upgrade difficulty of incoming melee attacks |
|
Jury Rigged |
1 |
|
1 weapon, armor, or other item gains a permanent improvement |
|
Point Blank |
1 |
|
Add 1 damage per rank to damage of ranged attacks at close or engaged |
|
Armor Master |
1 |
|
Increase soak by 1 |
Force Powers
Power
Enhance
Description
When making an Athletics check make an Enhance power check spend FP to gain Success or Advantage