Enduring |
1 |
|
gain +1 soak value |
Know Somebody |
1 |
|
Once per session I can reduce the rarity of one Item I need to buy by 1 |
Tinkerer |
2 |
|
The character makes one piece of equipment more modifiable. They choose one piece of equipment and increase its number of hard points by one. They can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to their ranks in Tinkerer. If they lose a modified piece of equipment, they may apply Tinkerer to a new one. |
Gearhead |
1 |
|
Remove One setback die per rank of Gearhead from all Mechanics checks. - In addition, the credit cost to add mods to attachments decreases by 50%. This does not increase with multiple ranks of Gearhead. |
Resolve |
2 |
|
When the character involuntarily suffers strain, they suffer one less strain per rank of Resolve, to a minimum of one. |
Resourceful refit |
1 |
|
Instead of removing an attachment to make room for a new one, the character may upgrade an old attachment into a new one. They can take the Resourceful Refit action by choosing an existing attachment installed in one of their items, starships, or vehicles and making an Average () Mechanics check. If they succeed, they may destroy the chosen attachment and reduce the price of the next attachment they purchase and install in that item by the price of the attachment they destroyed (to a minimum of O credits). They must still acquire the new attachment, with an appropriate check based on its rarity, their location, and other relevant factors. |
Jury Rigged |
1 |
|
The character chooses one personal weapon or piece of armor per rank of Jury Rigged. They may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. Alternatively, they can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor. |
Hidden Storage |
1 |
|
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character’s ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable () difficulty. |
Dedication |
1 |
|
Increase One Characteristic By 1 to a maximum of 6 |
Natural Tinkerer |
1 |
|
Once Per session, You may reroll any 1 mechanics check |
Machine Mender |
1 |
|
When making a mechanics check to heal wounds, the target gains +1 wounds per rank of machine mender |
Deft Maker |
1 |
|
Remove a Setback die per rank of Deft maker to repair, mod, or construct droids and reduce the cost to craft droids by 50% |
Grit |
1 |
|
+1 strain threshhold |