Dralor Pytt (20 Years Later) by donkyo

Species
Mandalorian
Career
Hired Gun
Specializations
Mercenary
System
Edge of the Empire

3
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

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Characteristics

2
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 1
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SKZ Sporting Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun
Damage
8
Critical
4
Truncheon
Range
Engaged
Skill
Melee
Disorient 2
Damage
+2
Critical
5
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun
Damage
(Brawn)
Critical
5
Lucky Blaster
Range
Medium
Skill
Ranged: Light
Stun setting, 2 boost when aiming
Damage
5
Critical
4

95

Weapons & Armor

Heavy Clothing (when not in combat)
Mandalorian Armour

Personal Gear

Family Necklace that displays Pytt Clan signet, three concentric circles with a star in the middle
Earbud Comlink
Corellian Whiskey (3)
Healer's Kit
Stimpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind 2 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Side Step 1 Once per round on the character’s turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Point Blank 2 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Strong Arm 1 Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range.
Confidence 1 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Natural Marksman 1 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.
Command 2 Add a boost per rank fo Command to Leadership checks. Affected targets get a boost to Discpline checks for 24 hours.
Field Commander 1 Take the FC action; Make a 2p Leadership check. If successful, targets up to Presence may IMMIEDTALY suffer 1 strain for one free manuver.
Sniper Shot 1 Before making a non-thrown ranged attack, take the SS manuver. May increase the range band per rank, but upgrades the difficulty of the shot per rank.
Improved Field Commander 1 Double amount of affected targets, and spend triumphs for people take 1 strain to perform one free action instead.
Grit 1 +1 strain threshold
Toughened 1 +2 wound threshold
Lethal Blows 1 +10 to crits per rank
Deadly Accuracy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. understand only use it once per session
True Aim 2 Once per round, may perform True Aim manuver to gain the benefits of aiming, upgrade the combat check per rank of TA.
Dedication 1 +1 to one characteristic, max of 6

Background

Dralor Pytt spent his early years under the Mandalorian lifestyle: fight for life, fight for liberty, FIGHT! The Pytt clan was comfortable under the rule of the Kryze family, and when Death Watch rose to power, the Pytt family pushed back as much as they could. As quickly as Death Watch came, as far as the Pytts could tell, they were gone. But then came the Imperials, and the entire Mandalorian Way was shook. Dralor's family was slaughtered and his way of life left barren, so he cast himself into the galaxy, looking to staunch the pain of his loss with the pain of others. Dralor lived life in the Outer Rim fighting for whoever needed a gun for some time, then eventually made his way to the moon Sojourn. Dralor is the name, but credits and cracking skulls is the game.

But violence could only dull the pain for so long. Petty revenge, boring criminals, and even crime-lord assassinations all provided no closure for the loss of Dralor's people. The last job Dralor took was THE job; enough credits to drink away the rest of his days. All he had to do was kill Rotta the Hutt. How was he supposed to know it would spark the Hutt Civil War?

Dralor took his money and ran away to Naboo, to the small village of La Melma. It was the small life for Dralor now. Absolutely not getting involved in ANY rebellions or town drama.

Motivation

Pursuit - Deadliness

Obligations

Addiction - 5
Family - 5

The loss of his family keeps Dralor in a near constant blood rage. He seeks opportunities to dull his senses by alternating between violence and booze.

Description

The aggressive yet seemingly disinterested Dralor is not one to socialize easily. In fact, creatures rarely see any emotion from him unless violence our his clan's signet is involved. Few things mean more to Dralor than his memories of his family, but you won't hear him admit that with words.

Other Notes

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