Second Wind |
2 |
|
Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
Side Step |
1 |
|
Once per round on the character’s turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |
Point Blank |
2 |
|
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
Strong Arm |
1 |
|
Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range. |
Confidence |
1 |
|
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check. |
Natural Marksman |
1 |
|
Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check. |
Command |
2 |
|
Add a boost per rank fo Command to Leadership checks. Affected targets get a boost to Discpline checks for 24 hours. |
Field Commander |
1 |
|
Take the FC action; Make a 2p Leadership check. If successful, targets up to Presence may IMMIEDTALY suffer 1 strain for one free manuver. |
Sniper Shot |
1 |
|
Before making a non-thrown ranged attack, take the SS manuver. May increase the range band per rank, but upgrades the difficulty of the shot per rank. |
Improved Field Commander |
1 |
|
Double amount of affected targets, and spend triumphs for people take 1 strain to perform one free action instead. |
Grit |
1 |
|
+1 strain threshold |
Toughened |
1 |
|
+2 wound threshold |
Lethal Blows |
1 |
|
+10 to crits per rank |
Deadly Accuracy |
1 |
|
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. understand only use it once per session |
True Aim |
2 |
|
Once per round, may perform True Aim manuver to gain the benefits of aiming, upgrade the combat check per rank of TA. |
Dedication |
1 |
|
+1 to one characteristic, max of 6 |