B1-0781 by brandonlee781

Species
Droid
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 12
Current 1
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
5
3
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Cun) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
1
Underbarrel Flame Projector
Range
Short
Skill
Ranged: Heavy
Burn 5, Blast 2
Damage
10
Critical
2

0
355
123
8/10

Weapons & Armor

Heavy Battle Armor - 1 Def; 2 Soak; 6 Encumbrance; 4 HP; 7 Rarity

Mods:
Integrated Ascension Gear - Fires a grappling hook and cord. 2 HP

As an action. a character may make an Average Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action. he may reel in the cord. pullĀ­ ing himself to the object (or, if the object is unsecured and lighter than he is, pulling it to him). A character may use the grappling hook to pull another character aloft with him: if he does. he must make an Easy Athletics check to avoid losing his grip on his partner.

------------------------------------------------
Blaster Carbine - 9 Dam; 2 Crit; Med Range; 3 Enc; 4 HP + 1 HP; Stun Setting

Mods:
Flame Projector - (Heavy Ranged; Dam 10; Crit 2; Range [Short]; Burn 5, Blast 2). Cumbersome +1. 2 HP

Burn: 2 Advantage to activate: If the attack is successful, the target continues to suffer the weapon's base damage for a number of rounds equal to the weapon's Burn rating. Damage is applied at the start of each of the target's actions. A victim can make an Agility check as an action to stop the damage: Average Coordination on hard surfaces, Easy Coordination on soft ground.

Blast: 2 Advantage to Activate: If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target suffers wounds equal to the weapon's Blast Rating (plus an additional wound per Success as usual). The user may also trigger Blast if the attack misses, by spending 3 Advantage. In this case the original target and every target engaged with the original target suffers damage equal to the Blast rating of the weapon.

Personal Gear

Backpack - Increase Encumbrance threshold by 4

Comlink

Emergency Repair Patches x4

Datapad - 1 Enc

Comm Jammer

Assets & Resources

Critical Injuries & Conditions

Slightly Dazed: The target is disoriented until the end of the encounter.

Talents

Name Rank Book & Page Description
Toughened 2 EoTE 60 Gain +2 Wound threshold
Enduring 1 EoTE 60 Gain +1 Soak
Jury Rigged 2 EoTE 60 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Armor Master 1 EoTE 60 When wearing armor increase total soak value by 1.
Defensive Stance 1 EoTE 60 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Intimidating 1 EoTE 60 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Background

B1-0781, also known as B1, is a memory-wiped Clone Wars era Separatist Battle Droid. Found by a junk hauler and sold around for years his body was eventually repaired and reactivated. Unfortunately for B1, he has no idea who or what he is. Told multiple times he was a simple killing machine, B1 refuses to believe that that's his purpose. Obviously he was made for far greater things.

When the Toydarian that repaired him grew tired of constantly needing to assure B1 that he wasn't his maker, he sold him for scrap on an out bound freighter. B1 was ecstatic to serve his new master, convinced this being was his original creator, and the one that will reveal his purpose. B1 would defend them to death, though it eventually turned out to be his owners death. B1 was at first saddened by this, but quickly realized if they died, and he still hadn't learned his purpose, then they couldn't have been his maker. He would travel on and find the one to give him purpose.

Whether he was mixed up with pirates, rebels, or one very scary Rancor tamer, B1 would always keep his owner safe for as long as possible. And B1 was very good at keeping owners alive. Well to be fair, a couple of them died from B1's own friendly fire, but that was hardly his own fault. They shouldn't have stood so close to the location B1 threw that grenade. But another dead organic, meant one less dead-end in his search for the reason he was made.

Motivation

Obligations

Obsession - 30
B1 has spent his entire "new life" trying to find his maker. He wants more than anything to know why he was built and what his purpose is.

Description

Other Notes

Starting Career Skill Ranks: Athletics, Brawl, Perception, Piloting (Space), Ranged Heavy, Vigilance
Starting Spec Skill Ranks: Coercion, Mechanics, Ranged Light
-------------------------
175 exp starting
-20 exp - Agility 2
-30 exp - Agility 3
-40 exp - Agility 4
------------------------
85 exp remaining
-20 exp - Intellect 2
-30 exp - Intellect 3
-----------------------
35 exp remaining
-20 exp - Willpower 2
-----------------------
15 exp remaining
+ 10 Obligation - +10 exp
25 exp remaining
-20 exp - Brawn 2
-----------------------
5 exp remaining
-5 exp - Toughened
-----------------------
0 exp remaining
+10 Obligation - +2500 credits
-----------------------
Gained 20 exp
---------------------
-10 exp Jury Rigged
Reduced Blaster Carbine Critical to 2 Advantage
-10 exp Ranged Heavy Rank 2
0 exp remaining
-------------------
Gained 20 exp
-15 exp Armor Master
-5 Defensive Stance
0 exp remaining
--------------------
Gained 20 exp
-10 exp Mechanics rank 2
-10 exp Piloting rank 2
0 exp remaining
--------------------
Gained 20 exp
-15 exp Toughened
-5 exp Intimidating
0 exp remaining
--------------------
Gained 20 exp
-15 exp Ranged: Heavy rank 3
5 exp remaining
-------------------
Gained 20 exp
-20 exp Tinkerer: added to blaster carbine
5 exp remaining
------------------
Gained 20 exp.
-25 exp Dedication: Increased Agility to 5
0 exp remaining
------------------
Gained 20 exp
-20 exp Jury Rigged: Reduced Carbine Crit to 1 advantage.
0 exp remaining.
------------------

Return to Top