Reuben Valtros by Dmanternach

Species
Human
Career
Commander
Specializations
Tactician, Politico
System
Age of Rebellion

5
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

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Characteristics

3
2
2
3
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1 -2 setbacks (KwK), 1 reroll (NC), 1 upgrade w/ Cascader
Coercion (Will) X 4 -2 setbacks (PD)
Computers (Int) 0
Cool (Pr) X 2 -2 setbacks (CP), 1 reroll (NL)
Coordination (Ag) 0
Deception (Cun) X 1 -2 setbacks (PD), 1 reroll (NC), 1 upgrade w/ Cascader
Discipline (Will) X 2
Leadership (Pr) X 4 -4 setbacks (CP,KwK)) 1 reroll (NL), 1 upgrade w/ Cascader
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1 -1 setback (O)
Vigilance (Will) X 2
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Backhand Shock Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Slow Firing 1, Disorient 1, Knockdown, Stun Damage
Damage
5
Critical
3
Koromondain SVT-300 Stun Cloak
Range
Engaged
Skill
Brawl
Limited Ammo 3, Stun Damage, Disorient, Knockdown 1,
Damage
7
Critical
3
HBT-4 Hunting Blaster
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2, Stun Setting
Damage
11
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1, Vicious 1
Damage
4
Critical
3

0
870
8/12

Weapons & Armor

Backhand Shock Gloves (Enc 0, 2 HP, 2000 CR)
-Weighted Head Attachment (2 HP, 250 CR)
Koromondain SVT-300 Stun Cloak (Enc 2, 1500 CR)
M8 Combat Knife (Enc 1, 1 HP, 150 CR)
-Serrated Edge (1 HP, 50 CR)
Herloss HBT-4 Hunting Blaster (Enc 5, 2 HP, 900 CR)
-Augmented Spin Barrel (2 HP, 1750 CR, 4 mods available)
Riot Armor (Enc 3, 2 HP, Soak 2, 950 CR)
-Custom Fit (1 HP, 400 CR, Removes setback from Athletics and Stealth checks, 1 mod available)
-Ceremonial Adornment (0 HP, 2500 CR, Removes 2 setbacks from social checks due to wearing armor in socially inappropriate situations, Add setback to Coordination checks, 1 mod available)
-Tracking System (1 HP, 1000 CR, As a maneuver, may designate a target for tracking. Only one target may be designated at a time.
Upgrade the ability of checks to track a designated target once. 2 mods available)

Personal Gear

BPEA-1A Cascader (1800 CR, Upgrade all Charm, Deception, and Leadership checks by one)
Backpack
Gunjack Spice: 3 doses
Corellian Whiskey
Marcan Herb
Pipe
Tabac
marcan blunts

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Outdoorsman 1 The character removes a setback dice per rank of Outdoorsman from their checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50%.
Commanding Presence 2 The character removes a setback dice per rank of Commanding Presence from their Leadership and Cool checks.
Toughened 3 The character increases [their] wound threshold by two per rank of Toughened.
Side Step 2 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target.
Confidence 1 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If [they] decrease the difficulty to zero, [they] do not have to make a Discipline check.
Swift 1 The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers).
Body Guard 2 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom [they] are engaged. [The character] then suffers a number of strain no greater than [their] ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.
Field Commander 1 The character may take a Field Commander action. By successfully passing an Average Leadership check, a number of allies equal to [their] presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter.
Coordinated Assault 1 The character may make a Coordinated Assault maneuver. If they do so, a number of allies engaged with the character equal to the character's ranks in Leadership gain an advantage result on combat checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Coordinated Assault.
Natural Leader 1 Once per game session, the character may reroll any one Cool or Leadership check.
Improved Field Commander 1 When taking a Field Commander action, the character may affect allies equal to twice [their] Presence. In addition, they may spend a triumph result generated on [their] Leadership checks to allow one ally to suffer one strain to perform an action, rather than a maneuver.
Dedication 2 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. (Cunning & Presence)
Kill With Kindness 2 The character removes a setback dice per rank of Kill with Kindness from [their] Charm and Leadership checks.
Grit 2 Each rank of Grit increases a character's strain threshold by one.
Plausible Deniability 2 The character removes a setback dice per rank of Plausible Deniability from [their] Coercion and Deception checks.
Inspiring Rhetoric 1 The character may take the Inspiring Rhetoric action; making an Average difficulty Leadership check. For each success [result], one ally within close range recovers one strain. For each advantage [result], one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Scathing Tirade 1 The character may take the Scathing Tirade action by making an Average difficulty Coercion check. For each success result, one enemy within short range suffers 1 strain. The character can also spend advantage results; for every advantage spent, one target already affected suffers 1 additional strain.
Dodge 1 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.
Improved Inspiring Rhetoric 1 Each ally affected by Inspiring Rhetoric gains a boost dice on all skill checks for a number of rounds equal to the character's ranks in Leadership; this does not stack with itself.
Improved Scathing Tirade 1 Each enemy affected by Scathing Tirade suffers a setback dice on all skill checks for a number of rounds equal to the character's ranks in Coercion; this does not stack with itself.
Well Rounded 1 The character chooses any two skills. They permanently become career skills. (Resiliance & Survival)
Supreme Inspiring Rhetoric 1 The character may voluntarily suffer 1 strain to perform Inspiring Rhetoric as a maneuver instead of an action.
Supreme Scathing Tirade 1 The character may voluntarily suffer 1 strain to perform Scathing Tirade as a maneuver instead of an action.
Nobody's Fool 1 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool. Play VideoBrand logo
Natural Charmer 1 Once per game session, the character may reroll any one Charm or Deception check.
Intense Presence 1 The character may spend one Destiny Point to recover strain equal to their Presence rating.
Quick Draw 1 Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.

Background

Motivation

Duties

Enemy Demoralization

Description

Other Notes

750 XP rewarded at Character creation
Session 126 11/14

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