Paladin Gravis by Valkorenak

Species
Harch
Career
Engineer
Specializations
Cyber Tech / Marauder
System
Edge of the Empire

10
Threshold 33
Current 33
Threshold 13
Current 13
Ranged 2
Melee 2

Placeholder Image

Characteristics

6
4
5
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4 / +1 Adv On Use
Damage
11
Critical
2
Repulsor Fist (x2)
Range
Engaged
Skill
Brawl
Concussive 1 / Slow-Firing 2
Damage
8
Critical
3
"Firecaller" Light Flame Projector
Range
Short
Skill
Ranged: Light
Blast 2 / Burn 2 / Pierce 2 / Vicious 3
Damage
5
Critical
2

0
940
0
13

Weapons & Armor

Kav-Dann Power Armor -(R) 7.5k
Cortosis Weave -8k HP2
Micro-Rocket Armor Mounting -(R)800 HP2
Repulsor Pack -2.5k HP2
Encumberance-7

Disruptor Pistol -(R) 3k
Superior Weapon Customization -5k
Magnetic Weapon Tether -250
Encumbrance-2

"Firecaller" Light Flame Projector -(R) 1.2k
Encumbrance-4

Total Encumberance: 13 (1 Over)

Personal Gear

Brawn Arm (Increase Brawn by 1) -10k
Agility Arm (Increase Agility by 1) -10k
Brawn Leg (Increase Brawn by 1) -10k
Agility Arm (Increase Agility by 1) -10k
Cybernetic Brain Implant (Increase Int by 1) -10k
Repulsor Fist x2 -4.75k
Cybernetic Respirator -2k
Surge Override Switch -1k
Cybernetic Eyes -7.5k

Total Cost: 45k (Cost Halved By Cyberneticist)

Assets & Resources

Utility Belt -25
Emergency Repair Patch x5 -25
Glitterstim x1 Dose -(R)100

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 8 Gain +2 Wound Threshold
Feral Strength 3 Add +1 damage to one hit of successful melee or brawl attacks
Frenzied Attack 2 When making melee or brawl attack suffer 1 strain per rank to upgrade check by 1 per rank
Lethal Blows 3 Add +10 per rank of Lethal Blows to crits on rolls
Knockdown 1 After making a brawl or melee check may spend a triumph to knock the target prone
Enduring 2 Gain +1 Soak
Heroic Fortitude 1 May spend a destiny point to ignore critical injuries that effect Brawl or Agility checks until the end of the encounter
Natural Brawler 1 Once per session may reroll any 1 Brawl or Melee check
Defensive Stance 3 Once per round may perform defensive stance maneuver to upgrade all incoming attacks by ranks of defensive stance, cost 1 strain per rank
Adversary 2 2 Upgrade all attacks against this character by ranks of adversary
More Machine Than Man 4 +1 Cybernetic Implant Cap per rank of More Machine Than Man
Durable 2 May reduce any Critical Injury suffered by 10 to a minimum of 1
Surgeon 1 When making a medicine check to help a target heal wounds, may heal an additional wound per rank of surgeon
Cyberneticist 1 Remove 1 setback die from any check to install, repair, or create an implant. Cybernetics are 50% cheaper.
Engineered Redundancies 1 Can use emergency repair patches to heal. Additionally wounds can be recovered through mechanics checks.
Eye for Detail 1 After making a computer or mechanics check, can suffer 1 strain per rank to convert that many successes to advantages.
Overcharge 1 Once per encounter may take the overcharge action. Make a hard mechanics check, on a success one cybernetic provides additional benefits, on a despair the cybernetic short out.
Improved Overcharge 1 May spend two advantages or a triumph from Overcharge to take another action for that round.
Supreme Overcharge 1 On an Overcharge action, any implant may be upgraded by the action, for each attempted boost upgrade the diffuclty by 1 for each implant to be boosted. On a despair one cybernetic is shorted out.
Dedication 1 Increase any attribute by 1 to a max of 6

Background

If you thought you could metagame think again, I'll know if you read this due to the fact you bastards never plan for anything. Still if you got this far or you're reading after the fight know that I matched his xp to yours. If I kill one of you consider it fair since this is a 5v1 and you guys have minmaxed like hell (Sky & Jex).

Motivation

Obligations

Description

Other Notes

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