Edge of the Empire
| Threshold | 25 |
| Current | 0 |
| Threshold | 10 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| AB-75 Bo-Rifle |
RangeMedium |
SkillRanged: Heavy |
|
| Stun Setting |
Damage8 |
Critical4 |
|
| AB-75 Bo-Rifle |
RangeEngaged |
SkillMelee |
|
| Stun 5, Stun Setting |
Damage+3 |
Critical4 |
|
| Sap Gloves |
RangeEngaged |
SkillBrawl |
|
| Concussive 1 |
Damage+2 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 4 | Gain +2 Wound Threshold | |
| Frenzied Attack | 1 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. Strain suffered may not exceed ranks in Frenzied Attack | |
| Feral Strength | 3 | Add +1 Damage per rank of Feral Strength to one hit of successful attacks made using brawn or melee | |
| Enduring | 2 | Gain +1 Soak | |
| Lethal Blows | 2 | Add +10 to any critical injury inflicted on opponent | |
| Quick Draw | 1 | Once per round, draw or holster a weapon as an incidental | |
| Natural Brawler | 1 | Once per session may reroll any one brawl or melee attack | |
| Defensive Stance | 1 | Once per round may perform Defensive Stance Maneuver and suffer a number of strain to upgrade difficulty of all melee attacks against yourself |