|
True Aim |
3 |
EOE 145 |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
|
Lethal blows |
5 |
EOE 138 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
|
Grit |
4 |
EOE 136 |
Gain +1 strain threshold |
|
Sniper Shot |
2 |
EOE 142 |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the range by one range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
|
Jump Up |
1 |
EOE 138 |
Once per round, may stand from seated or prone as an incidental. |
|
Dodge |
2 |
EOE 135 |
When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
|
Quick Draw |
1 |
EOE 141 |
Once per round, draw or holster a weapon or accessible item as an incidental |
|
Deadly Accuracy (Ranged Heavy and Lightsaber) |
2 |
EOE 134 |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
|
Thoughened |
1 |
EOE 145 |
Gain +2 wound threshold |
|
Dedication (Agility) |
2 |
EOE 134 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
|
Stalker |
2 |
EOE 143 |
Add blue per Rank of Stalker to all Stealth and Coordination checks |
|
Ataru Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn |
|
Parry |
2 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
|
Dedication (Brawn) |
2 |
EOE 134 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
|
Anatomy Lesson |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to intellect to one hit |
|
Saber Swarm |
1 |
|
Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check. |
|
Saber Throw |
1 |
|
Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding O no greater than Force rating. Must spend ◑ and succeed to hit target: spend ◑ to have weapon return to hand. |
|
Indistinguishable |
1 |
|
Upgrade difficulty of checks to identify charac ter once per rank of Indistinguishable. |
|
Sleight of Mind |
1 |
|
Add (blue) to all Stealth checks unless the opposition is im- mune to Force powers. |
|
Touch of Fate |
1 |
|
Once per session, add (2 blue) to any 1 check. |
|
Balance |
1 |
|
When the character recovers strain at the end of the encounter, he may add (Force Die) per Force rating. He recovers additional strain equal to (Light Pip) generated. |
|
Reflect |
1 |
|
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
|
Improved Parry |
1 |
|
When parrying a hit that generated (Despair) or (3 Threat) may hit attacker once with Lightsaber, Brawl, or Melee weapon dealing base damage after original attack resolves. |