Voth Zell by AwesomeGego

Species
Mandalorian
Career
Bounty Hunter
Specializations
Assassine/Sharpshooter/Force Sensitive/Ataru Striker
System
Force and Destiny

8
Threshold 17
Current 0
Threshold 18
Current 3
Ranged 1
Melee 1

Characteristics

4
6
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 1
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Ag) X 4
Melee (Br) X 3
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro Knife
Range
Engaged
Skill
Melee
Piercing 2, Vicious 1
Damage
+1(Brawn)
Critical
2
Dark Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 2, Sunder, Vicious 3
Damage
8
Critical
2
White Thontiin Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Once per encounter, ignore the effect of a single Easy (1 difficulty) critical injury - it is still suffered.
Damage
6
Critical
1
MR-90 Proton Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Knockdown (As a maneuver, set the weapon to charge setting. MR-90 gains Breach 1 and Concussive 2 for the next shot. When fired, the weapon then runs out of ammunition.)
Damage
10
Critical
2
WESTAR-35 Blaster Pistol (Wrist mounted)
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
6
Critical
2

0
920
0
16/18

Weapons & Armor

Beskar coated Mando Armor (Heavy Battle Armor) (HP 4/6) (Breach and Piercing Immunity) Superior Armor Customization, +1 Soak, -1 Encumbrance (1HP), SmartMed 2000 Integrated Med-systems, 1 Stim use per Session as an Incidental (2HP) (1 Enc.), "Accu-Strike" Integrated Targeting Computer, boost die at Long and Extreme range (1HP)
Dark Lightsaber (5 HP) (Curved Hilt (1 HP)), Extended Hilt (1HP))
White Thontiin Lightsaber (5 HP)
1 Beskar Ingot
MR-90 Proton Rifle (2 HP)
WESTAR-35 Blaster Pistol (3 HP) (Corellian Arms Model 2 Wrist Mount (1 HP)

Personal Gear

Hand Held Comm
2 Utility Belt
Datapad
Backpack
Load bearing gear
Jetpack
4 Stim Packs
Alduuns Face Plate

Assets & Resources

white Thontiin Crystal
(Bal has Voths Disruptor Rifle)

Alduuns Dual saber

Cybernetic Eye: +1 Vigilance, +1 Perception

Retinal Tracker: +1 Advantage on Heavy Ranged and Gunnery

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
True Aim 3 EOE 145 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Lethal blows 5 EOE 138 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Grit 4 EOE 136 Gain +1 strain threshold
Sniper Shot 2 EOE 142 Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the range by one range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Jump Up 1 EOE 138 Once per round, may stand from seated or prone as an incidental.
Dodge 2 EOE 135 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Quick Draw 1 EOE 141 Once per round, draw or holster a weapon or accessible item as an incidental
Deadly Accuracy (Ranged Heavy and Lightsaber) 2 EOE 134 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Thoughened 1 EOE 145 Gain +2 wound threshold
Dedication (Agility) 2 EOE 134 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Stalker 2 EOE 143 Add blue per Rank of Stalker to all Stealth and Coordination checks
Ataru Technique 1 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Dedication (Brawn) 2 EOE 134 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Anatomy Lesson 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to intellect to one hit
Saber Swarm 1 Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Saber Throw 1 Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding O no greater than Force rating. Must spend ◑ and succeed to hit target: spend ◑ to have weapon return to hand.
Indistinguishable 1 Upgrade difficulty of checks to identify charac ter once per rank of Indistinguishable.
Sleight of Mind 1 Add (blue) to all Stealth checks unless the opposition is im- mune to Force powers.
Touch of Fate 1 Once per session, add (2 blue) to any 1 check.
Balance 1 When the character recovers strain at the end of the encounter, he may add (Force Die) per Force rating. He recovers additional strain equal to (Light Pip) generated.
Reflect 1 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Improved Parry 1 When parrying a hit that generated (Despair) or (3 Threat) may hit attacker once with Lightsaber, Brawl, or Melee weapon dealing base damage after original attack resolves.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend ◑ to gain Successes or Advantage (User's choice) on the check.
Upgrade Effect
Control Enhance can be used with the Coordination skill
Control Enhance can be used with the Piloting (Planetary] skill.
Control Enhance can be used with the Piloting (Space) skill.
Control Ongoing effect: Commit O The user increases his Agility characteristic by 1 (to a maximum of 6).

Background

The High and Mighty

Motivation

Ambition: Love (Already has his true love)
Cause: Religion/Spirituality (Mandalorian Warrior)
Specific Relationship: Place of Origin (Madalore), Childhood Friend (Also his Lover), Sibling (Got a little brother thats education he is financing), Parents (Dad is dead, but Mom still lives)

Morality

Morality:86 (New Rules apply now)

Good - Neutral:
+2 Strain Threshold
Flip a Destiny Point to reduce Strain Damage up to your Strain Threshold, once per session.

Unaligned:

You can either gain a boost die in one of two checks, Brawn/Agility/Willpower/Presence
You do not generate strain from dark pips.
You must choose when rolling Force die to either use Light Pips or Dark Pips. If you wish to use pips different to what you rolled - you must spend 1 strain to do so.
You may spend a Destiny Point to generate a pip of your choice on a Force Power Check.

Description

Other Notes

Knows Basic, Mando'a, Jawa Trade talk and Droidic (Binary)

Birthday: 7/selona/65BBY


Doubled-Bladed Corrupted Lightsaber.
Damage: 9
Crit: 2
Crystal: Corrupted x2

Qualities: Breach 1, Sunder, Linked 1, Unwieldly 3, Vicious 2, Dual-Phase

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