Voth Zell by AwesomeGego

Species
Mandalorian
Career
Bounty Hunter
Specializations
Assassine/Sharpshooter/Force Sensitive/Ataru Striker
System
Force and Destiny

7
Threshold 17
Current 4
Threshold 17
Current 0
Ranged 1
Melee 1

Characteristics

4
5
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 1
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro Knife
Range
Engaged
Skill
Melee
Piercing 2, Vicious 1
Damage
+1(Brawn)
Critical
2
Dark Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 2, Sunder, Vicious 3
Damage
8
Critical
2
White Thontiin Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Once per encounter, ignore the effect of a single Easy (1 difficulty) critical injury - it is still suffered.
Damage
6
Critical
1
MR-90 Proton Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Knockdown (As a maneuver, set the weapon to charge setting. MR-90 gains Breach 1 and Concussive 2 for the next shot. When fired, the weapon then runs out of ammunition.)
Damage
10
Critical
2
WESTAR-35 Blaster Pistol (Wrist mounted)
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
6
Critical
2

20
715
0
16/18

Weapons & Armor

Beskar coated Mando Armor (Heavy Battle Armor) (HP 6) (Breach and Piercing Immunity)
Dark Lightsaber (5 HP) (Curved Hilt (1 HP)), Extended Hilt (1HP))
White Thontiin Lightsaber (5 HP)
1 Beskar Ingot
MR-90 Proton Rifle (2 HP)
WESTAR-35 Blaster Pistol (3 HP) (Corellian Arms Model 2 Wrist Mount (1 HP)

Personal Gear

Hand Held Comm
2 Utility Belt
Datapad
Backpack
Load bearing gear
Jetpack
3 Stim Packs
Alduuns Face Plate

Assets & Resources

white Thontiin Crystal
(Bal has Voths Disruptor Rifle)

Alduuns Dual saber

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
True Aim 3 EOE 145 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Lethal blows 5 EOE 138 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Grit 3 EOE 136 Gain +1 strain threshold
Sniper Shot 1 EOE 142 Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the range by one range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Jump Up 2 EOE 138 Once per round, may stand from seated or prone as an incidental.
Dodge 2 EOE 135 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Quick Draw 1 EOE 141 Once per round, draw or holster a weapon or accessible item as an incidental
Deadly Accuracy 1 EOE 134 When acquired, choose 1 combat skill (Ranged: Heavy). Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Thoughened 1 EOE 145 Gain +2 wound threshold
Dedication (Agility) 1 EOE 134 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Stalker 2 EOE 143 Add blue per Rank of Stalker to all Stealth and Coordination checks
Ataru Technique 1 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Dedication (Brawn) 2 EOE 134 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Anatomy Lesson 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to intellect to one hit
Saber Swarm 1 Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Saber Throw 1 Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding O no greater than Force rating. Must spend ◑ and succeed to hit target: spend ◑ to have weapon return to hand.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend ◑ to gain Successes or Advantage (User's choice) on the check.
Upgrade Effect
Control Enhance can be used with the Coordination skill
Control Enhance can be used with the Piloting (Planetary] skill.
Control Enhance can be used with the Piloting (Space) skill.
Control Ongoing effect: Commit O The user increases his Agility characteristic by 1 (to a maximum of 6).

Background

The High and Mighty

Motivation

Ambition: Love (Already has his true love)
Cause: Religion/Spirituality (Mandalorian Warrior)
Specific Relationship: Place of Origin (Madalore), Childhood Friend (Also his Lover), Sibling (Got a little brother thats education he is financing), Parents (Dad is dead, but Mom still lives)

Morality

Morality:86 (New Rules apply now)

Good - Neutral:
+2 Strain Threshold
Flip a Destiny Point to reduce Strain Damage up to your Strain Threshold, once per session.

Unaligned
You do not generate strain from Dark/Light Pips
No additional Benefits

Description

Other Notes

Knows Basic, Mando'a, Jawa Trade talk and Droidic (Binary)

Birthday: 7/selona/65BBY


Doubled-Bladed Corrupted Lightsaber.
Damage: 9
Crit: 2
Crystal: Corrupted x2

Qualities: Breach 1, Sunder, Linked 1, Unwieldly 3, Vicious 2, Dual-Phase

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