Breach 1, Sunder, Once per encounter, ignore the effect of a single Easy (1 difficulty) critical injury - it is still suffered.
Damage
6
Critical
1
MR-90 Proton Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Knockdown (As a maneuver, set the weapon to charge setting. MR-90 gains Breach 1 and Concussive 2 for the next shot. When fired, the weapon then runs out of ammunition.)
Damage
10
Critical
2
WESTAR-35 Blaster Pistol (Wrist mounted)
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
6
Critical
2
20
715
0
16/18
Weapons & Armor
Beskar coated Mando Armor (Heavy Battle Armor) (HP 6) (Breach and Piercing Immunity)
Dark Lightsaber (5 HP) (Curved Hilt (1 HP)), Extended Hilt (1HP))
White Thontiin Lightsaber (5 HP)
1 Beskar Ingot
MR-90 Proton Rifle (2 HP)
WESTAR-35 Blaster Pistol (3 HP) (Corellian Arms Model 2 Wrist Mount (1 HP)
Personal Gear
Hand Held Comm
2 Utility Belt
Datapad
Backpack
Load bearing gear
Jetpack
3 Stim Packs
Alduuns Face Plate
Assets & Resources
white Thontiin Crystal
(Bal has Voths Disruptor Rifle)
Alduuns Dual saber
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
True Aim
3
EOE 145
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Lethal blows
5
EOE 138
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Grit
3
EOE 136
Gain +1 strain threshold
Sniper Shot
1
EOE 142
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the range by one range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Jump Up
2
EOE 138
Once per round, may stand from seated or prone as an incidental.
Dodge
2
EOE 135
When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Quick Draw
1
EOE 141
Once per round, draw or holster a weapon or accessible item as an incidental
Deadly Accuracy
1
EOE 134
When acquired, choose 1 combat skill (Ranged: Heavy). Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Thoughened
1
EOE 145
Gain +2 wound threshold
Dedication (Agility)
1
EOE 134
Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Stalker
2
EOE 143
Add blue per Rank of Stalker to all Stealth and Coordination checks
Ataru Technique
1
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn
Parry
2
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Dedication (Brawn)
2
EOE 134
Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Anatomy Lesson
1
After making a successful attack, may spend 1 Destiny Point to add damage equal to intellect to one hit
Saber Swarm
1
Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Saber Throw
1
Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding O no greater than Force rating. Must spend ◑ and succeed to hit target: spend ◑ to have weapon return to hand.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend ◑ to gain Successes or Advantage (User's choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the Coordination skill
Control
Enhance can be used with the Piloting (Planetary] skill.
Control
Enhance can be used with the Piloting (Space) skill.
Control
Ongoing effect: Commit O The user increases his Agility characteristic by 1 (to a maximum of 6).
Background
The High and Mighty
Motivation
Ambition: Love (Already has his true love)
Cause: Religion/Spirituality (Mandalorian Warrior)
Specific Relationship: Place of Origin (Madalore), Childhood Friend (Also his Lover), Sibling (Got a little brother thats education he is financing), Parents (Dad is dead, but Mom still lives)
Morality
Morality:86 (New Rules apply now)
Good - Neutral:
+2 Strain Threshold
Flip a Destiny Point to reduce Strain Damage up to your Strain Threshold, once per session.
Unaligned
You do not generate strain from Dark/Light Pips
No additional Benefits
Description
Other Notes
Knows Basic, Mando'a, Jawa Trade talk and Droidic (Binary)