Elmind-Los by tsawaya

Species
Human
Career
Seeker
Specializations
Ataru Striker
System
Force and Destiny

3
Threshold 12
Current 8
Threshold 12
Current 12
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) 0
Survival (Int) X 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Dantari Lightsaber
Range
Engaged
Skill
Lightsaber
Defensive 1 (melee only) Breach 1, Sunder
Damage
7
Critical
2
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder \
Damage
6
Critical
2
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Damage
9
Critical
3

25
280
275
7/11

Weapons & Armor

1 Blaster Carbine

-Armored Clothing (Soak 1, Encumbrance 3, Defense 1, Hard Point 1)

1 Backpack

1 Basic Lightsaber

1 Dantari Lightsaber

2 Stimpacks

Personal Gear

Comlink: Encum:0

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jump Up 1 Force and Destiny page 87 Once per round, may stand from seated or prone as an incidental.
Ataru Technique 1 Force and Destiny page 87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Reflect 2 Force and Destiny page 87 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Parry 2 Force and Destiny page 87 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Quick Draw 1 Force and Destiny page 87 Once per round, draw or holster a weapon or accessible item as an incidental.
Hawk Bat Swoop 1 Force and Destiny page 87 Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding force dice no greater than Force rating. Spend force point to engage target and spend force point to add adv to check.
Conditioned 1 Force and Destiny page 87 Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Dedication 1 Force and Destiny page 87 Cain + 1 to a single characteristic. This cannot bring a characteristic above 6.

Force Powers

Force Rating
1
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend force dice to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Magnitude Spend force dice to increase targets affected equal to Magnitude upgrades purchased.
Range Spend force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Magnitude Spend force dice to increase targets affected equal to Magnitude upgrades purchased.
Range Spend force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength Spend force dice to increase silhouette able to be targeted equal to Strength upgrades purchased.
Strength Spend force dice to increase silhouette able to be targeted equal to Strength upgrades purchased.
Strength Spend force dice to increase silhouette able to be targeted equal to Strength upgrades purchased.
Magnitude Spend force dice to increase targets affected equal to Magnitude upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.

Background

Elmind-Los never knew his real parents, while being rescued from a Sclavos slave trade during order 66 he witnessed a Nautolan Jedi fight off clones and Hutt thugs to the death, sacrificing them self to save the freed slaves in a last attempt to get them off the planet. After escaping Elmind made his way to Tatooine where he was taken in by a trader, Elmind learned the ins and out of trading for the first 15 years of his life. Occasionally hearing the odd story of people known as the Jedi.

Elmind-lLos didn't know who the Jedi were, he didn't know why he was so intrigued by the Jedi. He only knew that he had to learn more.

At the age of 18 Elmind learned he was force sensitive after an argument with a trader, when the trader became aggressive he threw him across the trading market floor without touching him. Everyone in the market saw.. Upon arriving back home the trader who took him in told him the story of the Jedi and the Force, he told Elmind that he bought his way onto a ship off the planet with all the money he had saved because the Empire would soon come after him. Ever since Elmind-Los has dedicated his life to learning the way of the force and becoming a Jedi. Elmind eventually met an ex stormtrooper who introduced Elmind into a group called the resistance, a group dedicated to stopping the Empire, this is where Elmind has spent the last 10 years, eager to learn more about the force and become a Jedi

Motivation

Become a Jedi: The character wants nothing more than to become a Jedi Knight, though he may not be sure how to do so.

Morality

94

Strength
Caution: The character possesses commendable
prudence, willing to always look before he leaps into a new
situation. His forward-thinking ways may have saved his
fellows from dangerous situations on numerous occasions.

Weakness
Obsession: Sometimes, interest in something can turn to
obsession if not tempered with reason. The character can
slip into an obsessive state about his need to discover
information, accomplish a goal, or even defeat a rival,
and he may ignore all else until success is his.

Description

Other Notes

Return to Top