Azoth by Felixwashere

Species
Ewok
Career
Not yet applicable
Specializations
System
Force and Destiny

0
Threshold 10
Current 10
Threshold 13
Current 13
Ranged 0
Melee 0

Characteristics

1
1
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

120

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Background

Motivation

Morality

Description

Other Notes

Ewoks are usually smaller than average and count as silhouette 0. They begin the game with one rank in either Stealth or Survival. They still may not train either skill above rank 2 during character creation.

Acute Senses: Ewoks add a boost die to Perception and Vigilance checks.

Low-Tech Users: Ewoks upgrade the difficulty of any checks involving advanced technology not available on their home planet once. If an Ewok uses a particular piece of technology for an extended period of time, they make become familiar with it and may be exempt from this rule when using that piece of technology (at the GM's discretion). In addition, with their GM's approval a player with an Ewok character may spend 10 XP to remove this disadvantage from their character.




Return to Top