Tinkerer (Top) |
1 |
|
May add 1 HP to an item per rank of Tinkerer. Once per item. |
Resolve (Top, Third) |
2 |
|
Take 1 less Strain damage per rank, to a minimum of 1. |
Know Somebody (Top) |
1 |
|
Once per session, reduce difficulty of legal acquisition by 1 per rank of Know Somebody. |
Signature Vehicle (Top) |
1 |
|
Choose a starship or vehicle. Upgrade all Mechanic checks by 1 on this vehicle. |
Larger Project (Second) |
1 |
|
Signature Vehicle can have a silhouette of 1 larger. |
Infravision |
1 |
|
Remove up to 1 setback dice from checks due to lighting conditions. |
Fancy Paint Job (Second) |
1 |
|
Upgrade all Charm, Deception, and Negotiation checks in the presence of the signature vehicle. |
Toughened (Third) |
1 |
|
+2 Wound Threshold |
Hidden Storage |
1 |
|
Gain hidden storage in vehicles with storage up to encumbrance equal to ranks in skill. |
Dedication |
1 |
|
+1 Agility (Modder) |
Gearhead |
1 |
|
Remove setback from mechanic's checks. Mod attachment costs are halved. |
Resourceful Refit |
1 |
|
Make an Average Mechanics Check, scavenge an old attachment to reduce the cost of a new one by the cost of the old one. |
Natural Tinkerer |
1 |
|
Once per Session, Reroll a Mechanic Check |
Cyberneticist (First) |
1 |
|
Remove 1 setback per rank, Cybernetics cost 50% less |
Engineered Redundancies |
1 |
|
Can heal via Mechanics, can use Emergency Repair Patches to heal |
Toughened (Cyber, first, second) |
2 |
|
+2 Wound Threshold |
More Machine than Woman (First, Third) |
2 |
|
Implant cap raised by 1 per rank of talent |
Eye for Detail |
1 |
|
After a Mechanics check, may suffer strain up to ranks in EFD to convert that many success to advantages. |
Jury Rigged (Both) |
2 |
|
Add permanent benefit to a personal item. |