The basic power for Heal lets a character mend
wounds with a simple touch. Heal can only be used by
light side Force -sensitive characters. The bas ic power
has one way to spend Force point s:
Upgrade
Effect
The user may spend (force) to heal a number of wounds equal to his Intellect on one engaged living creature (including himself. This counts as a use of a stimpack on the affected target (see page 227). This means a single target may only benefit from five uses of Heal over a twenty-four-hour period, and his uses of Heal al so count against the limit on uses of stimpacks (and vice versa) The user may not activate this multiple times.
Power
Harm
Description
The basic power for Harm lets a character drain the very life from a target with a touch. The basic power has one way to spend Force points:
Upgrade
Effect
The user may spend () to inflict a number of wounds (ignoring soak) equal to the Force user's Intellect on one engaged living creature. The user gains 1 Conflict. The user may not activate th is multiple times