Threshold | 12 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | X | 1 | ||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 3 | 3 BOOSTS | |
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 1 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
Naval Officer Sabre (Corellian Cutlass) |
RangeEngaged |
SkillMelee |
|
Defensive 1, Vicious 1 |
Damage+2 |
Critical3 |
|
Naval Officer Pistol (HL-27 LBP) |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Command | 4 | AOR 73, RotS 31 | Boost per rank for Leadership checks. Targets add Boost for Discipline for 24h |
Commanding Presence | 2 | RotS 31 | Remove SB per rank for Leadership and Cool |
Steely Nerves | 1 | RotS 31 | Spent 1 Destiny Point to ignore effects of critical injuries on Willpower and Presence checks until end of encounter |
Galaxy Mapper | 1 | RotS 31 | Remove SB per rank for Astrogation. Astro checks take half time. |
Known Schematic | 1 | RotS 31 | 1/session, perform Known Schematic maneuver. Hard check; success grants familiarity with design. |
On My Order | 1 | RotS 31 | The character may take the On My Order action, making a Hard Leadership check. If the check succeeds, the character chooses a number of crew aboard their ship equal to their Presence. Those crew members upgrade the ability of their next Gunnery check once, plus one time for each additional 2 successes. |
Fire When Ready | 1 | RotS 31 | The character may take the Fire When Ready action, making a Hard Leadership check. If the check succeeds, the character chooses a number of crew aboard their ship equal to Presence. Those crew members downgrade the difficulty of their next Gunnery check once, plus one time for every additional two successes. |
Pride and Joy | 1 | DoR 108 | The character chooses one starship or vehicle with a silhouette of 4 or higher that he owns. This vessel is the character's "Pride and Joy" vessel. He upgrades the ability of all social skill checks he makes while within short range of the vessel once. If the vessel is ever lost or destroyed, the character may apply Pride and Joy to a new starship or vehicle that meets the requirements. The process of modifying and acclimating to the new vessel may take some time at the GM's discretion. No two characters can have the same vessel as their Pride and Joy. |
Ready for Anything | 2 | LBE | Remove Setback per rank of Ready for Anything from mass combat made while the character is acting on the side of the acting force and the character's Cool or Vigilance checks to determine initiative order. |