GR8-e (Grady) by swvortex

Species
Droid
Career
Hired Gun
Specializations
Bodyguard, Marauder
System
Edge of the Empire

8
Threshold 24
Current 0
Threshold 19
Current 16
Ranged 0
Melee 2

Placeholder Image

Characteristics

5
5
1
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro Glaive
Range
Engaged
Skill
Melee
Defensive 2, Pierce 3
Damage
8+2
Critical
XX
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
XXX
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
XXX
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
6
Critical
XXXXX
Light Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Autofire, Cumbersome 4 Pierce 1
Damage
11
Critical
3
Missile Tube
Range
Extreme
Skill
Gunnery
cumbersome 3 guided limited ammo 6, 10 blast 1 breach
Damage
20
Critical
3
Ship guns
Range
Extreme
Skill
Gunnery
Damage
6
Critical
3

95
765
6300

Weapons & Armor

Shoulder mounted assassin blaster
Rocket launcher- 4 missiles

Auto-Fire
As attacking with a weapon on Auto-fire is generally less accurate, the attacker must increase the difficulty of the attack check by 1 purple.
If the attack hits, the attacker can trigger
Auto-fire by spending 2 advantage. Auto-fire can be triggered multiple times. Each of these counts as an additional hit
from that weapon, and each hit deals base damage plus the number of uncanceled successes on the check.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 4 Marauder, Bodyguard Gain +2 wound threshold each rank
Frenzied Attack 2 Marauder When making a Melee or Brawl attack, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks
Feral Strength 3 Marauder Add 1 damage per rank to one hit of successful attacks made using Brawl or Melee
Lethal Blows 4 Marauder Add +10 per rank to any critical injury results inflicted on opponents
Heroic Fortitude 1 Marauder May spend on destiny point to ignore effects of critical injuries on brawn or agility checks until the end of the encounter
Enduring 1 Marauder Gain +1 soak value per rank
Barrage 2 Bodyguard Add 1 damage per rank of Barrage to 1 hit of a successful attack while using Ranged (Heavy) or Gunnery at long or extreme range.
Durable 1 Bodyguard May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Grit 1 Bodyguard Gain +1 strain threshold.
Body Guard 2 Bodyguard Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to increase difficulty of attacks against them by that number until the start of next turn.
Hard Headed 1 Bodyguard When staggered or disoriented, perform the Hard Headed action to make a Daunting (4 purple dice) Discipline check to remove the status. Difficulty reduced by 1 per rank.
Brace 2 Bodyguard Perform the Brace maneuver to remove i black dice per rank of Brace from next your Action. This may only remove 1 black dice added by environmental circumstances.
Side Step 1 Bodyguard Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Defensive Stance 2 Bodyguard Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.

Background

Motivation

Obligations

Description

Other Notes

Party Members
Nero - The payload. He will pay me one day
Tanya - She fixes me and made my weapons better
Numa - She shoots good
Cerrik - I don't know what he does

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