Edge of the Empire
| Threshold | 21 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | 1,BB,-S | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 1 | 1,B,-S | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | 1,B,-S | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 3 | 1,BB | |
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-15 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1, Pierce 1, -1 Diff at long, -1 Setback, Stun Setting |
Damage10 |
Critical3 |
|
| Powersword |
RangeEngaged |
SkillMelee |
|
| Pierce 4, Vicious 3, Sunder, Knockdown |
Damage+5 |
Critical1 |
|
| MK II Emp Grenade |
RangeMedium |
SkillRanged: Heavy |
|
| Blast 6, Disorient 3, Ion, Limited Ammo 6 |
Damage8 |
Critical4 |
|
| Electrostaff |
RangeEngaged |
SkillMelee |
|
| Cortosis, Linked 1, Concussive, Stun 5, Stun Setting, |
Damage+6 |
Critical3 |
|
| Umbaran Sniper Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 1, Pierce 3, Burn 2, Slow-Firing 1, Cumbersome 2 |
Damage11 |
Critical3 |
|
| Umbaran Missile Tube |
RangeExtreme |
SkillGunnery |
|
| Blast 10, breach 2, Cumbersome 3, Prepare 1, Limited ammo 6 |
Damage20 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 1 | Racial. This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. | |
| Body Guard | 2 | Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty if all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. | |
| Toughened | 3 | Gain +2 Wounds | |
| Moving Target | 2 | If the character has already acted this round increase ranged defense by 1 per rank of moving target. | |
| Conditioned | 1 | Remove setbacks per rank of conditioned from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1. | |
| Dedication | 1 | Brawn +1 | |
| Improved Bodyguard | 1 | Once per session when an ally protected by Body Guard maneuver suffers a hit, suffer the hit instead. | |
| Supreme Body Guard | 1 | Body Guard maneuver may protect a number of engaged characters up to ranks in Resilience. | |
| Rapid Reaction | 2 | Suffer strain up to levels in Rapid Reaction to add an equal amount of success to an initiative roll. | |
| Seize the Initiative | 1 | Once per session as a maneuver, make a hard Athletics check. On success other PCs can take their turns immediately. |