Threshold | 21 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | 1,BB,-S | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 1 | 1,B,-S | ||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | 1,B,-S | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 3 | 1,BB | |
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DC-15 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Accurate 1, Pierce 1, -1 Diff at long, -1 Setback, Stun Setting |
Damage10 |
Critical3 |
|
Powersword |
RangeEngaged |
SkillMelee |
|
Pierce 4, Vicious 3, Sunder, Knockdown |
Damage+5 |
Critical1 |
|
MK II Emp Grenade |
RangeMedium |
SkillRanged: Heavy |
|
Blast 6, Disorient 3, Ion, Limited Ammo 6 |
Damage8 |
Critical4 |
|
Electrostaff |
RangeEngaged |
SkillMelee |
|
Cortosis, Linked 1, Concussive, Stun 5, Stun Setting, |
Damage+6 |
Critical3 |
|
Umbaran Sniper Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 1, Pierce 3, Burn 2, Slow-Firing 1, Cumbersome 2 |
Damage11 |
Critical3 |
|
Umbaran Missile Tube |
RangeExtreme |
SkillGunnery |
|
Blast 10, breach 2, Cumbersome 3, Prepare 1, Limited ammo 6 |
Damage20 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 1 | Racial. This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. | |
Body Guard | 2 | Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty if all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. | |
Toughened | 3 | Gain +2 Wounds | |
Moving Target | 2 | If the character has already acted this round increase ranged defense by 1 per rank of moving target. | |
Conditioned | 1 | Remove setbacks per rank of conditioned from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1. | |
Dedication | 1 | Brawn +1 | |
Improved Bodyguard | 1 | Once per session when an ally protected by Body Guard maneuver suffers a hit, suffer the hit instead. | |
Supreme Body Guard | 1 | Body Guard maneuver may protect a number of engaged characters up to ranks in Resilience. | |
Rapid Reaction | 2 | Suffer strain up to levels in Rapid Reaction to add an equal amount of success to an initiative roll. | |
Seize the Initiative | 1 | Once per session as a maneuver, make a hard Athletics check. On success other PCs can take their turns immediately. |