TAK-0 by ShdwFlm

Species
Droid (IG Assassin)
Career
Smuggler
Specializations
Scoundrel
System
Edge of the Empire

3
Threshold 13
Current 0
Threshold 11
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
2
3
4
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Has: Stun Setting
Damage
6
Critical
3

0
175
700
9/11

Weapons & Armor

==BLASTER PISTOL (Energy Weapon)==
CTG: Blaster, Blaster Pistol, Pistol, Ranged
Rarity: 4 - Price: 400

Damage: 6 - Critical: ωωω
Range: Medium
Hard Points: 3
Encumbrance: 1
Skill: Ranged - Light
Qualities: Stun Setting

Personal Gear

==ARMORED CLOTHING==
Categories: Half Body, Heavy
Rarity: 6 - Price: 1,000

Melee/Ranged Def: 1
Soak: 1
Hard Points: 1
Encumbrance: 0
Note: Average (◆◆) Perception check detects the wearer's clothing is armored.

Assets & Resources

ECAP: Backpack (+4), Utility Belt (+1)

ARMOR: Armored Clothing (+0 ENC)
WEAPON: Blaster Pistol (+1 ENC)
Stun Grenade x4 (+4 ENC)
Frag Grenade x4 (+4 ENC)

COMLINK (Handheld) (3) +0 ENC
Emerg. Repair Patch x10 +0 ENC

Critical Injuries & Conditions

EMERGENCY REPAIR PATCHES
Repairs 3 wounds on a droid. May be used up to five times a day.

Note: Fixing a droid’s Critical Injuries requires Mechanics checks with a difficulty set by the Critical Injury’s severity rating.

Talents

Name Rank Book & Page Description
Convincing Demeanor EOTE, p. 133 PASSIVE (Rank: 2) - Remove ■ per rank of Convincing Demeanor from any Deception or Skulduggery check.
Rapid Reaction EOTE, p. 141 ACTIVE (Incidental) (Out of Turn) (Rank: 2) - The character may suffer a number of strain to add an equal number of & to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.
Quick Draw EOTE, p. 141 ACTIVE (Incidental) - Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Quick Strike EOTE, p. 141 PASSIVE - When performing a combat check during combat, the character adds ■ per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Black Market Contacts EOTE, p. 132 ACTIVE (Incidental) - When looking to purchase illegal, exotic, or black market goods, the character may decrease an item's rarity by one level per rank in Black Market Contacts. For each level an item's rarity is decreased, its cost increases by 50% of its base cost.
Hidden Storage EOTE, p. 137 PASSIVE - Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character’s ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable (♦♦♦♦♦) difficulty.
Natural Charmer EOTE, p. 139 ACTIVE (Incidental) - Once per game session, the character may reroll any one Charm or Deception check.
Toughened EOTE, p. 145 PASSIVE - The character increases his wound threshold by two per rank of Toughened.
Dedication EOTE, p. 134 PASSIVE - Each rank permanently increases a single characteristic of the player’s choice (CUNNING) by one point. This cannot bring a characteristic above six.

Background

THE HIGH AND MIGHTY
As the saying goes, the bigger they are, the harder they fall. Even characters from high social standing, great wealth, or an existence of comfort can still be subject to the whims of fate and find themselves cast out from the life they once knew. This fall from grace could come in many forms—scandal, poor business decisions, war and revolution, or revenge from enemies. Regardless of the method, the character is irrevocably wrenched from his world and cast into the murky shadows of Edge of the Empire. Characters from this type of background include landed gentry, wealthy business owners, doctors, politicians, and any other position or upbringing that brings with it money, power, and status above that of the common rabble. After the events that push them out of that world, however, these previously entitled characters find a rough life ahead. The character might find himself fleeing his former life with only the (admittedly upscale) clothes on his back and nothing else but his abilities, skills, and will to survive in the unforgiving galaxy. A character from this background typically finds his Obligations tied to the cause of his downfall. Perhaps his fall came from a huge gambling debt, blackmail from a family enemy, or bringing shame upon his clan that results in exile. As the wealthy and powerful typically rub elbows with those of their own social level, enemies or "holders" of the character’s Obligation are also typically wealthy, powerful, and influential in their own right.

Motivation

A HIGHER CALLING
Even in the rough-and-tumble world of Edge of the Empire, there are those who strive to change the galaxy—often for the better, but sometimes for the worse. Perhaps the character has made a vow to help others, which works nicely into the Oath Obligation. A character may receive some sort of sign that tells him to leave behind his former life and make his way to the fringes of the galaxy to serve this higher calling.

Obligations

CRIMINAL: 15 (+N/A)

Criminal: The character has a criminal record, or was accused of a crime (perhaps one he didn't even commit), and is somehow embroiled in the legal system. Obligation may be settled by paying ongoing legal costs, making attempts to bury evidence, or efforts to prove his innocence.

Description

Other Notes

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