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Defensive Stance |
1 |
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One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. (free repulsor fist) |
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Iron Body |
2 |
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Remove setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). |
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Grit |
2 |
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Gain +1 Strain Threshold. |
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Parry |
2 |
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If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry. |
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Unarmed Parry |
1 |
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May Parry while unarmed. Reduce Strain cost to Parry while unarmed by 1 (to a minimum of 1). |
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Quick Draw |
1 |
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Once per round, draw or holster a weapon or item as an incidental. (LD-1 weapon sling mod) |
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Grapple |
1 |
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Once per round, may perform a Grappling maneuver; until the beginning of the character's next turn, foes must spend two maneuvers to disengage the character. |
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Precision Strike |
1 |
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When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury. |
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Improved Precision Strike |
1 |
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Gain +2 Wound Threshold. |
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Toughened |
1 |
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Once per round, when inflicting a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 2 strain to change the result to any Average Critical Injury. |