Threshold | 16 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 3 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Repulsor Fist |
RangeEngaged |
SkillBrawl |
|
Concussive 1, Slow-Firing 2, Disorient 1, Knockdown |
Damage8 |
Critical1 |
|
Shield Gauntlet |
RangeEngaged |
SkillBrawl |
|
Deflection 2, Stun Damage, Disorient 1, Knockdown |
Damage5 |
Critical3 |
|
Unarmed Fist |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage4 |
Critical3 |
|
LD-1 Target Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 2, Cumbersome 3, Pierce 3, Slow-Firing 1 |
Damage9 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Defensive Stance | 1 | One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. (free repulsor fist) | |
Iron Body | 2 | Remove setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). | |
Grit | 2 | Gain +1 Strain Threshold. | |
Parry | 2 | If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry. | |
Unarmed Parry | 1 | May Parry while unarmed. Reduce Strain cost to Parry while unarmed by 1 (to a minimum of 1). | |
Quick Draw | 1 | Once per round, draw or holster a weapon or item as an incidental. (LD-1 weapon sling mod) | |
Grapple | 1 | Once per round, may perform a Grappling maneuver; until the beginning of the character's next turn, foes must spend two maneuvers to disengage the character. | |
Precision Strike | 1 | When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury. | |
Improved Precision Strike | 1 | Gain +2 Wound Threshold. | |
Toughened | 1 | Once per round, when inflicting a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 2 strain to change the result to any Average Critical Injury. |