|
Toughened Rank 6 |
|
Passive |
+2 to wound threshold |
|
Frenzied Attack Rank 3 |
|
Active |
When making a melee or brawl check suffer strain to upgrade the attack an equal number of times |
|
Feral Strength Rank 3 |
|
Passive |
Add one damage per rank to one hit of successful attacks made using melee or brawl checks |
|
Lethal Blows Rank 3 |
|
Passive |
Add +10 per rank to any critical injury results inflicted on opponents |
|
Heroic Fortitude |
|
Active |
May spend 1 destiny point to ignore effects of critical injuries on brawn or agility checks until the end of the encounter |
|
Knockdown |
|
Passive |
After hitting with a melee Attack, May spend a triumph to knock the target prone |
|
Enduring Rank 2 |
|
Passive |
+1 soak |
|
Natural Brawler |
|
Active |
Once per session, may reroll any one melee or brawl check |
|
Defensive Stance |
|
Active |
Once per round, suffer strain per rank to upgrade the difficulty of all incoming melee attacks |
|
Dedication Rank 3 |
|
Passive |
+1 to a single characteristic |
|
Iron Body Rank 2 |
|
Passive |
Remove setback per rank from coordination and resilience checks |
|
Grit Rank 3 |
|
Passive |
+1 to strain threshold |
|
Parry Rank 2 |
|
Active |
When hit by a melee Attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
|
Percision Strike |
|
Active |
When this character inflicts a critical injury with a melee, brawl, or lightsaber weapon, may suffer one strain to change the result to any easy critical injury |
|
Martial Grace |
|
Active |
Once per round, suffer 2 strain to add damage equal to ranks in coordination to next brawl check made this turn. |
|
Unarmed Parry |
|
Passive |
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 |
|
Grapple |
|
Active |
Once per round perform Grapple. Until the beginning of the character’s next turn, foes must spend 2 maneuvers to move from engaged to short instead of 1 |
|
Improved Precision Strike |
|
Active |
Once per round, when inflicting a critical injury with a melee or brawl weapon, may suffer 2 strain to change the result to any average critical injury |
|
Overbalance |
|
Passive |
When a combat check made by an engaged foe generates a despair or 3 threats, may stagger attacker until the end of his next turn |
|
Mind Over Matter |
|
Active |
May spend a destiny point to recover strain equal to willpower rating |
|
Coordination Dodge |
|
Active |
When targeted by a combat check, may spend a destiny point to add failures equal to ranks in coordination to check |
|
Supreme Percision Strike |
|
Active |
Once per session, when inflicting a critical injury with an unarmed Attack, may suffer 3 strain to change the result to any hard critical injury |
|
Uncanny Senses Rank 2 |
|
Passive |
Add boosts per rank of Uncanny Senses to all perception checks |
|
Insight |
|
Passive |
Perception and Discipline become career skills |
|
Forager |
|
Passive |
Remove up to 2 setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time |
|
Uncanny Reactions Rank 2 |
|
Passive |
Add boosts per rank to all vigilance checks |
|
Convincing Demeanor |
|
Passive |
Remove setback per rank from deceit or skulduggery checks |
|
Overwhelm Emotions |
|
Passive |
May add one force die per force rating to charm, coerce, or deceit checks |
|
Intense Focus |
|
Active |
Suffer one strain and upgrade the ability of the next skill check once |
|
Quickdraw |
|
Passive |
Once per round, draw or holster a weapon or accessible item as an incidental |
|
Sense Danger |
|
Active |
Once per session remove two setback from any one check |
|
Sense Emotions |
|
Passive |
Add a boost to all charm, coercion, or deception checks unless target is immune to force powers |
|
Balance |
|
Active |
When the character heals strain at the end of the encounter, he may add force dice per force rating. He regains additional strain equal to light points generated |
|
Touch of Fate |
|
Active |
Once per session add two boosts to any one check |
|
Street Smarts Rank 2 |
|
Passive |
Remove setback per rank of Street Smarts from streetwise or knowledge underworld checks |
|
Sixth Sense |
|
Passive |
+1 ranged Defense |
|
Force Rating |
|
Passive |
+1 force rating |
|
Superior Reflexes |
|
Passive |
+1 melee defence |