Renmir Gentroth by Darklord997

Species
Keshiri
Career
Hired Gun, Bounty Hunter, Force Exile
Specializations
Maurader, Martial Artist
System
Force and Destiny

7
Threshold 27
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

4
3
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) X 3
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 1
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 4
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) X 2
Survival (Cun) X 2
Vigilance (Will) X 3
Brawl (Br) X 3
Gunnery (Ag) 1
Lightsaber (Br) X 4
Melee (Br) X 4
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

10

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened Rank 6 Passive +2 to wound threshold
Frenzied Attack Rank 3 Active When making a melee or brawl check suffer strain to upgrade the attack an equal number of times
Feral Strength Rank 3 Passive Add one damage per rank to one hit of successful attacks made using melee or brawl checks
Lethal Blows Rank 3 Passive Add +10 per rank to any critical injury results inflicted on opponents
Heroic Fortitude Active May spend 1 destiny point to ignore effects of critical injuries on brawn or agility checks until the end of the encounter
Knockdown Passive After hitting with a melee Attack, May spend a triumph to knock the target prone
Enduring Rank 2 Passive +1 soak
Natural Brawler Active Once per session, may reroll any one melee or brawl check
Defensive Stance Active Once per round, suffer strain per rank to upgrade the difficulty of all incoming melee attacks
Dedication Rank 3 Passive +1 to a single characteristic
Iron Body Rank 2 Passive Remove setback per rank from coordination and resilience checks
Grit Rank 3 Passive +1 to strain threshold
Parry Rank 2 Active When hit by a melee Attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Percision Strike Active When this character inflicts a critical injury with a melee, brawl, or lightsaber weapon, may suffer one strain to change the result to any easy critical injury
Martial Grace Active Once per round, suffer 2 strain to add damage equal to ranks in coordination to next brawl check made this turn.
Unarmed Parry Passive May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1
Grapple Active Once per round perform Grapple. Until the beginning of the character’s next turn, foes must spend 2 maneuvers to move from engaged to short instead of 1
Improved Precision Strike Active Once per round, when inflicting a critical injury with a melee or brawl weapon, may suffer 2 strain to change the result to any average critical injury
Overbalance Passive When a combat check made by an engaged foe generates a despair or 3 threats, may stagger attacker until the end of his next turn
Mind Over Matter Active May spend a destiny point to recover strain equal to willpower rating
Coordination Dodge Active When targeted by a combat check, may spend a destiny point to add failures equal to ranks in coordination to check
Supreme Percision Strike Active Once per session, when inflicting a critical injury with an unarmed Attack, may suffer 3 strain to change the result to any hard critical injury
Uncanny Senses Rank 2 Passive Add boosts per rank of Uncanny Senses to all perception checks
Insight Passive Perception and Discipline become career skills
Forager Passive Remove up to 2 setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time
Uncanny Reactions Rank 2 Passive Add boosts per rank to all vigilance checks
Convincing Demeanor Passive Remove setback per rank from deceit or skulduggery checks
Overwhelm Emotions Passive May add one force die per force rating to charm, coerce, or deceit checks
Intense Focus Active Suffer one strain and upgrade the ability of the next skill check once
Quickdraw Passive Once per round, draw or holster a weapon or accessible item as an incidental
Sense Danger Active Once per session remove two setback from any one check
Sense Emotions Passive Add a boost to all charm, coercion, or deception checks unless target is immune to force powers
Balance Active When the character heals strain at the end of the encounter, he may add force dice per force rating. He regains additional strain equal to light points generated
Touch of Fate Active Once per session add two boosts to any one check
Street Smarts Rank 2 Passive Remove setback per rank of Street Smarts from streetwise or knowledge underworld checks
Sixth Sense Passive +1 ranged Defense
Force Rating Passive +1 force rating
Superior Reflexes Passive +1 melee defence

Force Powers

Force Rating
5
Power
Move
Description
Can move objects
Upgrade Effect
Control Can perform fine manipulations of items, allowing him to do whatever he would normally with his hands via this power at this power’s range
Strength Rank 4 Spend light to increase silhouette able to be targeted equal to upgrades purchased
Magnitude Rank 4 Spend light to increase targets equal to upgrades purchased
Control Can hurl objects to damage targets, by making a Discipline check combined with a move power check, dealing damage equal to 10 times the silhouette
Range Rank 3 Spend light to increase power’s range bands equal to upgrades purchased
Control Can pull objects out of secure mountings or out of an opponent’s grasp
Power
Sense
Description
The force user can sense the force interacting with the world around him
Upgrade Effect
Control Spend light to sense the current thoughts of one living target without whom he is engaged
Range Rank 3 Spend light to increase power’s range bands equal to upgrades purchased
Duration Sense’s ongoing effects may be triggered one additional time per round
Magnitude Rank 3 Spend light to increase number of targets affected power equal to upgrades purchased
Control Rank 2 Ongoing effect: Commit one force die. Once per round, when an Attack targets the force user, he upgrades the difficulty of the pool once
Strength When using Sense’s ongoing effects, upgrade the pool twice instead of once
Power
Influence
Description
May attempt to guide, shape, and even twist the thoughts and feelings of others. When using the power, use dark points to generate negative emotions, Ans use light points to generate positive emotions. Confusion can use either kind. May spend light points to stress the mind of one living target he is engaged with, inflicting 1 strain
Upgrade Effect
Duration Rank 4 Spend light points to increase the duration by number of rounds (or minutes) equal to upgrades purchased
Range Rank 3 Spend light to increase the power’s range bands equal to upgrades purchased
Magnitude Rank 3 Spend light points to increase targets affected equal to upgrades purchased
Control When making a coercion, charm, deception, leadership or negotiation check, may roll an influence power check as part of the pool
Control The force user may make an opposed Discipline check combined with an influence power check if the user spends light points and succeeds the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes
Strength When stressing the mind of a target, the character inflicts 2 strain

Background

Motivation

Revenge

Morality

50
Oath- the code of Bushido 10

Description

Other Notes

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