Green Lightsaber
> 1 encumbrance
> x4 Damage modded to Ilum Crystal
Armored Clothing
> 2 encumbrance (-3 since worn)
> Superior Quality (-1 HP)
> For an individual to detect that the clothing is armoured, must roll an average (2 difficulty) perception check.
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry
2
Niman Disciple
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Nobody's Fool
2
Niman Disciple + Teacher
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Reflect
2
Niman Disciple
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit
2
Niman Disciple + Teacher
Gain +1 strain threshold.
Niman Technique
Niman Disciple
When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn.
Defensive Training
2
Niman Disciple
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Sense Emotions
1
Niman Disciple
Add setback to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers.
Toughened
1
Niman Disciple
Gain +2 wound threshold.
Researcher
1
Teacher
Remove setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Respected Scholar
1
Teacher
May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar
Sense Danger
Teacher
Once per game, remove 2 setbacks from any one check.
Well Rounded
Teacher
Vigilance and Stealth are career skills.
Encouraging Words
Teacher
After an engaged ally fails a check, may suffer 1 strain to assist that ally's next check this encounter as an out of turn incidental.
Force Powers
Force Rating
2
Power
Foresee
Description
The user may spend a force point to gain vague hints of events to come up to a day into his future.
Upgrade
Effect
Control
When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend a force point to gain successes per point on the check.
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend a force point to immobilize a target within short range until the end of the user’s next turn. If the user used any dark pips to generate force points, the target also suffers 1 wound per force point spent on the check (ignoring soak).